Carrion Beetle: Difference between revisions

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[[Category:Tameables]]
[[Category:Taming]]__NOTOC__
==General Information==
{| class="wikitable" style="text-align:center;"
[[File:carrion_beetle_1.png]]
! colspan="9" |[[File:carrionbeetle.jpg|link=]]<br />Carrion Beetle
|-
! TraitGroup
! Slots
! Taming
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
! Resist
|-
| Carrion
| 2
| 65
| 225
| 22
| 28
| 50
| 75
| 50
|-
! SpellMin
! SpellMax
! Poisoning
! Poison
! PoisonRst
! SpecialRst
! Stealth
!
!
|-
|
|
|
|
| 33%
| 33%
|
|
|
|}


* Creature Type:
* Control Slots: 2
* Taming Skill Required: 65
* Hostile?: Yes


==Location==


The Mausoleum Level 2, Desert
===DPS Stats===
{| class="wikitable" style="text-align:center;"
|-
! DPS
! DPS/Slot
! Avg10Sec
! High10Sec
! HighHit
! uDog
! uDPS
! uDPS/Slot
! uAvg10Sec
! uHigh10Sec
! uHighHit
|-
| 12.13
| 6.06
| 121
| 284
| 56
| 0.385
| 16.81
| 8.4
| 168
| 393
| 77
|}


==Passive Abilities==
 
* Reactive Armor - Applies the reactive armor spell to the creature. (100 damage total)
===Abilities===
* Magic Reflect
{| class="wikitable"
! Name
! Type
! Description
|-
| Disease
| Passive
| Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds
|}
 
 
===Trait Group===
{{CarrionPetTraits}}

Revision as of 22:39, 14 April 2021


Carrion Beetle
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Carrion 2 65 225 22 28 50 75 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
12.13 6.06 121 284 56 0.385 16.81 8.4 168 393 77


Abilities

Name Type Description
Disease Passive Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds


Trait Group

Carrion Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Reactive Increases Passive Ability trigger chances by 50% of normal
6 Contagion Increases Melee Damage by 25% to Diseased targets
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted