Skill Synergies: Difference between revisions
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* [[Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling]] | * [[Arms Lore]]: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling]] | ||
* [[Begging: Useful for boating.]] | * [[Begging: Useful for boating.]] | ||
* [[Bow craft Fletching: See Carpentry.]] | * [[Bow craft Fletching: See Carpentry.]] |
Revision as of 02:42, 7 February 2021
Skill Synergies
Miscellaneous
- Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling]]
- Begging: Useful for boating.
- Bow craft Fletching: See Carpentry.
- Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)
- Cartography: Needed for Treasure Maps
- Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Item Identification: Identify an item, increase Slayer wand damage
- New Status Window
- Party
- Context Menu
Combat Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling. Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking. Fencing :Anatomy, Arms Lore, Blacksmithing Camping, Fishing, Forensic Evaluation,Tactics, Tracking. Healing: Anatomy Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking. Parrying: Block physical and magical attacks Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking. Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling. Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.
Trade Skills Alchemy: Increases Potion effectiveness and duration. Blacksmithy: Fencing, Mace Fighting, Swordsmanship. Carpentry: Archery, Mace Fighting. Cooking: Create food useful for all PVM.
Lumberjacking: Camping, Swordsmanship (axes). Mining: Macing. Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing" Tinkering: Craft many different types of fancy items! "PvM Traps"
Magic Evaluating Intelligence: Magery: Evaluating Intelligence, Camping Inscription: Magery "not consume scrolls on use" Meditation: Magery Resisting Spells: Survive those spells! Spirit Speak : Magery (Summoning)
Wilderness Animal Lore: Animal taming: Animal Lore Fishing: Fencing Herding: Animal Taming, Magery (Summoning) Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking Veterinary: Keep your pets alive
Thieving Detecting Hidden: Reveal hiding units Hiding: Stealth Lock picking: Unlock a variety of chests Poisoning: Magery, Fencing, Swordsmanship Remove Trap: Remove traps from a variety of chests Snooping: Stealing. Stealing: Hiding, Snooping, Stealth. Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)
Bard Discordance: Forensic Evaluation, Musicianship, Tracking Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking Peacemaking: Forensic Evaluation, Musicianship, Tracking Provocation: Forensic Evaluation, Musicianship, Tracking