Evaluating Intelligence: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
[[ | ==Summary== | ||
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells | |||
* When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. | |||
** The damage then gets scaled based on the mage’s Evaluate Intelligence | |||
==PvM Bonus== | ==PvM Bonus== | ||
* Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100))) | * Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100))) | ||
** 100 Eval Int provides 25% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase | |||
==PvP Bonus== | ==PvP Bonus== | ||
* Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100))) | * Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100))) | ||
* There is a 10% spell damage cap on supplemental skills ( | * There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc) | ||
** This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together | |||
** However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase | |||
==Training== | ==Training== | ||
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor | * Up to 50.0 skill can be trained by a NPC mage or scribe vendor | ||
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]] | * Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]] | ||
* Evaluating Intelligence gains passively when the player uses [[ | * Evaluating Intelligence gains passively when the player uses [[Magery]] | ||
* While Evaluating Intelligence can be trained through active use this is the slower method | * While Evaluating Intelligence can be trained through active use this is the slower method |
Revision as of 11:43, 5 March 2021
Summary
- Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
- When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc.
- The damage then gets scaled based on the mage’s Evaluate Intelligence
PvM Bonus
- Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))
- 100 Eval Int provides 25% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase
PvP Bonus
- Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
- There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
- This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
- However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase
Training
- Up to 50.0 skill can be trained by a NPC mage or scribe vendor
- Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the New Player Dungeon
- Evaluating Intelligence gains passively when the player uses Magery
- While Evaluating Intelligence can be trained through active use this is the slower method