Evaluating Intelligence: Difference between revisions

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==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor
{| class="wikitable" style="text-align: center;"
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]]
! Skill
* Evaluating Intelligence gains passively when the player uses [[Magery]]
! Activity
* While Evaluating Intelligence can be trained through active use this is the slower method
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-70
| Cast [[Magery]] spells in [[New Player Dungeon]]
|-
| 70-100
| Passively by casting [[Magery]] spells
|}

Revision as of 15:42, 21 May 2021

Summary

  • Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
  • When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc.
    • The damage then gets scaled based on the mage’s Evaluate Intelligence


PvM Bonus

  • Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))
    • 100 Eval Int provides 25% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase


PvP Bonus

  • Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
  • There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
    • This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
    • However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase


Training

Skill Activity
0-50 Train from NPC
50-70 Cast Magery spells in New Player Dungeon
70-100 Passively by casting Magery spells