Evaluating Intelligence: Difference between revisions
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==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-70 | |||
| Cast [[Magery]] spells in [[New Player Dungeon]] | |||
|- | |||
| 70-100 | |||
| Passively by casting [[Magery]] spells | |||
|} |
Revision as of 15:42, 21 May 2021
Summary
- Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
- When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc.
- The damage then gets scaled based on the mage’s Evaluate Intelligence
PvM Bonus
- Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))
- 100 Eval Int provides 25% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase
PvP Bonus
- Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
- There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
- This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
- However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | Cast Magery spells in New Player Dungeon |
70-100 | Passively by casting Magery spells |