PvP Damage Cap: Difference between revisions
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* Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills | * Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills | ||
* Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills | * Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills | ||
===Supplemental Skills=== | ===Supplemental Skills=== | ||
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP | |||
* [[Camping]] | * [[Camping]] | ||
* [[Forensic Evaluation]] | * [[Forensic Evaluation]] |
Revision as of 03:31, 6 March 2021
Summary
There are two separate damage caps in PvP; Melee and Spellcasting.
- Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills
- Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills
Supplemental Skills
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP
- Camping
- Forensic Evaluation
- Tracking
- Blacksmithy (metal weapons only)
- Carpentry (wooden weapons only)
- Inscription (Magery only, when casting from a scroll)
- Fishing (spears only)
- Mining (maces only)
- Lumberjacking (axes only)