PvP Damage Cap: Difference between revisions
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* [[Blacksmithy]] (metal weapons only) | * [[Blacksmithy]] (metal weapons only) | ||
* [[Carpentry]] (wooden weapons only) | * [[Carpentry]] (wooden weapons only) | ||
* [[Inscription]] ( | * [[Inscription]] (magery only, when casting from a scroll) | ||
* [[Fishing]] (spears only) | * [[Fishing]] (spears only) | ||
* [[Mining]] (maces only) | * [[Mining]] (maces only) | ||
* [[Lumberjacking]] (axes only) | * [[Lumberjacking]] (axes only) |
Revision as of 09:53, 6 March 2021
Summary
There are two separate damage caps in PvP; Melee and Spellcasting.
- Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills
- Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills
Supplemental Skills
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP
- Camping
- Forensic Evaluation
- Tracking
- Blacksmithy (metal weapons only)
- Carpentry (wooden weapons only)
- Inscription (magery only, when casting from a scroll)
- Fishing (spears only)
- Mining (maces only)
- Lumberjacking (axes only)