Snowdrift: Difference between revisions

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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Cavernam]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:snowdrift.jpg|link=]]<br />Snowdrift
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Elemental
| 5.2
| 50
| 312
| 8
| 16
| 80
| 0
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 100
|
|
|
|
| 20%
|
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="16" |[[File:snowdrift.jpg|link=]]<br />Snowdrift  
! colspan="16" |[[File:snowdrift.jpg|link=]]<br />Snowdrift  

Revision as of 00:17, 23 April 2021

Creature Stats


Snowdrift
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Elemental 5.2 50 312 8 16 80 0
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
100 20%


Tameable Stats


Snowdrift
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Breath 1 100 150 14 18 65 25 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
8.26 8.26 82 175 35 0.14 9.41 9.41 94 199 39


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Regeneration Passive If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown)
Flurry Cooldown Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.5) damage and reducing Attack Speed by (Control Slots * 2%) for 15 seconds


Trait Group

Breath Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Mutation Reduces Ability cooldowns by 3 Seconds
6 Savagery Increases Melee Damage by 12.5%
Mender Increases Healing amounts received from Players by 25%
8 Swiftness Increases Attack Speed by 7.5%
Vigor Increases Melee Damage by 15% while above 50% Hit Points
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Vengeance Increases Cooldown Ability damage by 50%