Aegis Rat: Difference between revisions

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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:aegisrat.png|link=]]<br />Aegis Rat
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Beastial
| 1.5
| 10
| 188
| 6
| 12
| 40
| 25
|-
! MagicResist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 100
|
|
|
|
| 40%
|
|
|}
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:aegisrat.png|link=]]<br />Aegis Rat
! colspan="9" |[[File:aegisrat.png|link=]]<br />Aegis Rat

Revision as of 12:22, 18 April 2021

Creature Stats


Aegis Rat
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Beastial 1.5 10 188 6 12 40 25
MagicResist Magery EvalInt Poisoning Poison PoisonResist Stealth
100 40%


Tameable Stats


Aegis Rat
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Carrion 1 55 100 10 14 55 25 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
6.07 6.07 60 167 30 0.455 8.83 8.83 88 242 43


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Disease Passive Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster


Trait Group

Carrion Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Reactive Increases Passive Ability trigger chances by 50% of normal
6 Contagion Increases Melee Damage by 25% to Diseased targets
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted