Blood Ape: Difference between revisions

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Revision as of 12:30, 18 April 2021

Creature Stats


Blood Ape
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Beastial 4.4 40 375 10 20 60 25
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
25


Tameable Stats


Blood Ape
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Feral 1 85 175 12 16 50 25 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
 


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
7.34 7.34 73 180 30 0.245 9.14 9.14 91 224 37


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Bleed Passive Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds
Blood Frenzy Cooldown Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack)


Trait Group

Feral Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Vigor Increases Melee Damage by 15% while above 50% Hit Points
6 Intensity Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15%
Indomitable Increases Damage Resistance by 15% while Enraged or Frenzied
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Pack Tactics Increases Damage bonus from Swarm ability by flat 15%