Monitor Hatchling: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
(Created page with "Category:Taming__NOTOC__ {| class="wikitable" style="text-align:center;" ! colspan="9" |link=<br />Monitor Hatchling |- ! TraitGroup ! Slots...")
 
No edit summary
Line 1: Line 1:
[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Nusero]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:monitorhatchling.jpg|link=]]<br />Monitor Hatchling
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Beastial
| 2.8
| 20
| 250
| 7
| 14
| 50
| 50
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 25
|
|
|
|
|
|
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:monitorhatchling.jpg|link=]]<br />Monitor Hatchling
! colspan="9" |[[File:monitorhatchling.jpg|link=]]<br />Monitor Hatchling

Revision as of 01:25, 27 April 2021

Creature Stats


Monitor Hatchling
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Beastial 2.8 20 250 7 14 50 50
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
25


Tameable Stats


Monitor Hatchling
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Crusher 1 50 125 14 18 40 50 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
 


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
5.5 5.5 55 134 38 0.49 8.2 8.2 82 199 56


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Crush Cooldown Has a (5% + (Control Slots * 5%)) chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (DamageMax * 1.0) damage over 15 seconds


Trait Group

Crusher Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Aggression Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
6 Savagery Increases Melee Damage by 12.5%
Adaptive Increases Cooldown Ability trigger chances by 100% of normal
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Clinch Cooldown Ability has 25% chance to Hinder creature or Hamstring player