Scorpion: Difference between revisions

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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Ossuary]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:scorpion.jpg|link=]]<br />Scorpion
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Beastial
| 3.3
| 30
| 250
| 5
| 10
| 50
| 75
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 25
|
|
| 40
| Greater
| 40%
|
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:scorpion1.jpg|link=]]<br />Scorpion
! colspan="9" |[[File:scorpion1.jpg|link=]]<br />Scorpion

Revision as of 02:05, 27 April 2021

Creature Stats


Scorpion
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Beastial 3.3 30 250 5 10 50 75
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
25 40 Greater 40%


Tameable Stats


Scorpion
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Scorpion 1 55 100 6 10 45 75 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
10 Greater 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
5.33 5.33 53 126 24 0.455 7.76 7.76 77 183 34


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Sting Passive On successful melee hit, if target is already poisoned (greater or above), has Poisoning Skill % chance to inflict (DamageMax * 0.25) damage which ignores armor


Trait Group

Scorpion Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Tolerance Increases Damage Resistance by 5% and Poison Resistance by 33%
6 Venom Increases Melee Damage by 20% to Poisoned targets (Greater or above)
Mender Increases Healing amounts received from Players by 25%
8 Swiftness Increases Attack Speed by 7.5%
Aggression Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Thorns Inflicts back 25% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted