Vampire Bat: Difference between revisions

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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Mausoleum]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="16" |[[File:vampirebat.jpg|link=]]<br />Vampire Bat
|-
! colspan="8" | [[File:vampirebat.jpg|link=]]<br />Vampire Bat
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Beastial
| 8.4
|
| 250
| 98
| 16
| 120
| 25
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 25
|
|
|
|
|
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:vampirebat.jpg|link=]]<br />Vampire Bat
|-
|-
! TraitGroup
! TraitGroup

Revision as of 03:52, 27 April 2021

Creature Stats


Vampire Bat
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Beastial 8.4 250 98 16 120 25
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
25


Tameable Stats


Vampire Bat
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Bat 1 90 150 14 18 80 25 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
8.98 8.98 89 174 35 0.21 10.86 10.86 108 210 42


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Bleed Passive Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds
Devour Cooldown Can consume nearby corpses to heal 15% of maximum health


Trait Group

Bat Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
6 Savagery Increases Melee Damage by 12.5%
Reactive Increases Passive Ability trigger chances by 50% of normal
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted