Template:SummonerRoles: Difference between revisions
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! colspan="4" |[[File:bladespirit1.png|link=]]<br /> | ! colspan="4" |[[File:bladespirit1.png|link=]]<br /> | ||
Blade Spirits<br /> | Blade Spirits<br /> | ||
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot | |||
|- | |- | ||
! Stats | ! Stats | ||
Line 51: | Line 51: | ||
|} | |} | ||
* Blade Spirits | * Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however) | ||
* Has below-average Aggro compared to normal summons | |||
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned | * Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned | ||
* Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them | * Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them | ||
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* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire | * In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire | ||
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains) | * Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains) | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 68: | Line 68: | ||
|- | |- | ||
| 2 | | 2 | ||
| | | Dismissive | ||
| | | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent | ||
|- | |- | ||
| 2 | | 2 | ||
| Spirit Pact | | Spirit Pact | ||
| + | | +10% Hit Points and Reduces Casting Time to 2.5 seconds | ||
|- | |- | ||
| 4 | | 4 | ||
| Corporeal Tether | | Corporeal Tether | ||
| + | | +25% Hit Points | ||
|- | |- | ||
| 4 | | 4 | ||
| | | Hamstring | ||
| + | | 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled) | ||
|- | |- | ||
| 6 | | 6 | ||
| Double-Edged | | Double-Edged | ||
| | | +10% Damage | ||
|- | |- | ||
| 6 | | 6 | ||
| | | Dancing Blades | ||
| 15% | | Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack) | ||
|- | |- | ||
| 8 | | 8 | ||
| Precision Cuts | | Precision Cuts | ||
| + | | +10% Accuracy | ||
|- | |- | ||
| 8 | | 8 | ||
Line 101: | Line 101: | ||
| 12 | | 12 | ||
| Lightning Strikes | | Lightning Strikes | ||
| + | | +12.5% Attack Speed | ||
|- | |- | ||
| 12 | | 12 | ||
| Razors | | Razors | ||
| | | 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds | ||
|} | |} | ||
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===Summon Creature=== | ===Summon Creature=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="2"|[[File:summoncreature.png|link=]]<br /> | ||
Summon Creature<br /> | Summon Creature<br /> | ||
Variable combat style based on creature summoned | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | | ||
* Aegis Rat | * Aegis Rat | ||
* Black Bear | * Black Bear | ||
* Brown Bear | * Brown Bear | ||
* Corpse Eater | * Corpse Eater | ||
* Firebat | * Firebat | ||
* Flamehound | |||
| | | | ||
* Grizzly Bear | * Grizzly Bear | ||
* Monitor Hatchling | * Monitor Hatchling | ||
* Polar Bear | * Polar Bear | ||
* Primordial Whelp | * Primordial Whelp | ||
* Sand Crab | * Sand Crab | ||
* Shallow Water | * Shallow Water | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 157: | Line 140: | ||
|- | |- | ||
| 2 | | 2 | ||
| | | Dismissive | ||
| | | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent | ||
|- | |- | ||
| 2 | | 2 | ||
| Spirit Pact | | Spirit Pact | ||
| + | | +10% Hit Points and Reduces Casting Time to 2.5 seconds | ||
|- | |- | ||
| 4 | | 4 | ||
| Corporeal Tether | | Corporeal Tether | ||
| + | | +25% Hit Points | ||
|- | |- | ||
| 4 | | 4 | ||
| Tier 1 Creatures | | Tier 1 Creatures | ||
| 25% chance creature summoned is | | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard | ||
|- | |- | ||
| 6 | | 6 | ||
| Binding Ward | | Binding Ward | ||
| + | | +10% Damage Resistance | ||
|- | |- | ||
| 6 | | 6 | ||
| Tier 2 Creatures | | Tier 2 Creatures | ||
| 25% chance creature summoned is | | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp | ||
|- | |- | ||
| 8 | | 8 | ||
| Stampede | | Stampede | ||
| | | +15% Melee and Spell Damage | ||
|- | |- | ||
| 8 | | 8 | ||
| Tier 3 Creatures | | Tier 3 Creatures | ||
| 25% chance creature summoned is | | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape | ||
|- | |- | ||
| 12 | | 12 | ||
| | | Vitality | ||
| | | +33% Hit Points, +25 Armor, and +50 Magic Resist | ||
|- | |- | ||
| 12 | | 12 | ||
| Tier 4 Creatures | | Tier 4 Creatures | ||
| 25% chance creature summoned is | | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat | ||
|} | |} | ||
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! colspan="4"|[[File:summonairele1.png|link=]]<br /> | ! colspan="4"|[[File:summonairele1.png|link=]]<br /> | ||
Air Elemental<br /> | Air Elemental<br /> | ||
Mobile Melee with AoE Potential | |||
|- | |- | ||
! Stats | ! Stats | ||
Line 261: | Line 244: | ||
* Air Elementals are designed to deal large amounts of DPS up close and personal | * Air Elementals are designed to deal large amounts of DPS up close and personal | ||
* Air Elementals have | * Air Elementals have very high Dex, very high Wrestling, and have a chance to ignore the Armor of their enemies | ||
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles | * Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles | ||
* Special Abilities: | * Special Abilities: | ||
** Melee | ** Updraft - Melee attacks have a 25% chance to inflict (DamageMax * 1.0) damage against an additional target within 2 tiles | ||
** | ** Charge - Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage) | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| 2 | | 2 | ||
| | | Dismissive | ||
| | | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent | ||
|- | |- | ||
| 2 | | 2 | ||
| Spirit Pact | | Spirit Pact | ||
| + | | +10% Hit Points and Reduces Casting Time to 2.5 seconds | ||
|- | |- | ||
| 4 | | 4 | ||
| Corporeal Tether | | Corporeal Tether | ||
| + | | +25% Hit Points | ||
|- | |- | ||
| 4 | | 4 | ||
| Gust | | Gust | ||
| + | | +10% Accuracy and +10% Melee Damage for 5 seconds after using Charge | ||
|- | |- | ||
| 6 | | 6 | ||
| Gale | | Gale | ||
| Melee | | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%) | ||
|- | |- | ||
| 6 | | 6 | ||
| Windshear | | Windshear | ||
| | | Charge ability now has 25% chance for each target hit to take (DamageMax * 1.0) damage as Bleed damage over 15 seconds | ||
|- | |- | ||
| 8 | | 8 | ||
| Tempest | | Tempest | ||
| | | Melee attacks have 66% chance to ignore armor | ||
|- | |- | ||
| 8 | | 8 | ||
| Cyclone | | Cyclone | ||
| | | Charge damage increased by 50% and ability cooldown reduced by 3 seconds | ||
|- | |- | ||
| 12 | | 12 | ||
| Microburst | | Microburst | ||
| Melee attack adds + | | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%) | ||
|- | |- | ||
| 12 | | 12 | ||
| Whirlwind | | Whirlwind | ||
| | | Updraft ability chance increases to 50% and will now hit up to 2 targets within 2 tiles of target | ||
|} | |} | ||
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! colspan="4"|[[File:summonearthele1.png|link=]]<br /> | ! colspan="4"|[[File:summonearthele1.png|link=]]<br /> | ||
Earth Elemental<br /> | Earth Elemental<br /> | ||
Melee Tank | Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus | ||
|- | |- | ||
! Stats | ! Stats | ||
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|} | |} | ||
* Earth Elementals function as tanks against Melee creatures, due to | * Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points | ||
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder | * Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder | ||
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons | * Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons | ||
* Special Abilities: | * Special Abilities: | ||
** | ** Rooted - Inflicts 50% of Melee Damage Taken on Attacker | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 6 | | 6 | ||
| Earthpull | | Earthpull | ||
| | | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%) | ||
|- | |- | ||
| 8 | | 8 | ||
| | | Deep Roots | ||
| +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker | | +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker | ||
|- | |- | ||
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| 12 | | 12 | ||
| Purge Impurities | | Purge Impurities | ||
| +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown) | | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown) | ||
|} | |} | ||
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! colspan="4"|[[File:summonfireele1.png|link=]]<br /> | ! colspan="4"|[[File:summonfireele1.png|link=]]<br /> | ||
Fire Elemental<br /> | Fire Elemental<br /> | ||
High-Powered Ranged Spellcaster | |||
|- | |- | ||
! Stats | ! Stats | ||
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* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang) | * A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang) | ||
* Special Abilities: | * Special Abilities: | ||
** | ** Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target | ||
** Prefers Spellcasting over Melee Attacks | ** Prefers Spellcasting over Melee Attacks | ||
Line 512: | Line 495: | ||
| 4 | | 4 | ||
| Scorched Earth | | Scorched Earth | ||
| | | Spells have a 33% chance to ignore target's magic resist | ||
|- | |- | ||
| 6 | | 6 | ||
Line 520: | Line 503: | ||
| 6 | | 6 | ||
| Wildfire | | Wildfire | ||
| Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage on the target | | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target | ||
|- | |- | ||
| 8 | | 8 | ||
Line 528: | Line 511: | ||
| 8 | | 8 | ||
| Glass Cannon | | Glass Cannon | ||
| - | | -33% Hit Points and +25% Spell Damage | ||
|- | |- | ||
| 12 | | 12 | ||
Line 536: | Line 519: | ||
| 12 | | 12 | ||
| Burning at Both Ends | | Burning at Both Ends | ||
| +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points | | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points | ||
|} | |} | ||
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! colspan="4"|[[File:summonwaterele1.png|link=]]<br /> | ! colspan="4"|[[File:summonwaterele1.png|link=]]<br /> | ||
Water Elemental<br /> | Water Elemental<br /> | ||
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus | |||
|- | |- | ||
! Stats | ! Stats | ||
Line 605: | Line 588: | ||
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease) | * Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease) | ||
* Special Abilities: | * Special Abilities: | ||
** | ** Reflect - Has 15% chance to Reflect Spells | ||
** Prefers Spellcasting over Melee Attacks | ** Prefers Spellcasting over Melee Attacks | ||
Line 616: | Line 599: | ||
|- | |- | ||
| 2 | | 2 | ||
| | | Dismissive | ||
| | | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent | ||
|- | |- | ||
| 2 | | 2 | ||
| Spirit Pact | | Spirit Pact | ||
| + | | +10% Hit Points and Reduces Casting Time to 2.5 seconds | ||
|- | |- | ||
| 4 | | 4 | ||
| Corporeal Tether | | Corporeal Tether | ||
| + | | +25% Hit Points | ||
|- | |- | ||
| 4 | | 4 | ||
| Eldritch Essence | | Eldritch Essence | ||
| +10% | | +10% Spell Damage | ||
|- | |- | ||
| 6 | | 6 | ||
| Deep Water | | Deep Water | ||
| | | Restores 5% of Hit Points when above 66% Health (has 15 second cooldown) | ||
|- | |- | ||
| 6 | | 6 | ||
| Spell Siren | | Spell Siren | ||
| | | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%) | ||
|- | |- | ||
| 8 | | 8 | ||
| Stagnant | | Stagnant | ||
| Spells have | | Spells have 20% chance to reduce target's Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison | ||
|- | |- | ||
| 8 | | 8 | ||
| Ebb and Flow | | Ebb and Flow | ||
| | | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow) | ||
|- | |- | ||
| 12 | | 12 | ||
| Reflecting Pool | | Reflecting Pool | ||
| 20% Chance to Reflect Spells | | +20% Chance to Reflect Spells | ||
|- | |- | ||
| 12 | | 12 | ||
| Purification | | Purification | ||
| + | | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown) | ||
|} | |} | ||
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! colspan="4"|[[File:summondaemon1.png|link=]]<br /> | ! colspan="4"|[[File:summondaemon1.png|link=]]<br /> | ||
Daemon<br /> | Daemon<br /> | ||
Close-Range Hybrid Melee/Spellcaster that increases in power with time | |||
|- | |- | ||
! Stats | ! Stats | ||
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* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it | * Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it | ||
* Special Abilities: | * Special Abilities: | ||
** | ** Fury - +5% Damage for every 30 seconds alive (stackable and max +25%) | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 734: | Line 717: | ||
|- | |- | ||
| 2 | | 2 | ||
| | | Dismissive | ||
| | | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent | ||
|- | |- | ||
| 2 | | 2 | ||
| Spirit Pact | | Spirit Pact | ||
| + | | +10% Hit Points and Reduces Casting Time to 2.5 seconds | ||
|- | |- | ||
| 4 | | 4 | ||
| Corporeal Tether | | Corporeal Tether | ||
| + | | +25% Hit Points | ||
|- | |- | ||
| 4 | | 4 | ||
| Fiery Temper | | Fiery Temper | ||
| | | +5% Attack Speed | ||
|- | |- | ||
| 6 | | 6 | ||
Line 755: | Line 738: | ||
| 6 | | 6 | ||
| Sadistic Rage | | Sadistic Rage | ||
| Has 15% chance on | | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack) | ||
|- | |- | ||
| 8 | | 8 | ||
| Greater Daemon | | Greater Daemon | ||
| + | | +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance | ||
|- | |- | ||
| 8 | | 8 | ||
| Vengeance | | Vengeance | ||
| | | Damage is Increased by (Missing Health Percent * 50%) | ||
|- | |- | ||
| 12 | | 12 | ||
| Daemonic Frenzy | | Daemonic Frenzy | ||
| Has | | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack) | ||
|- | |- | ||
| 12 | | 12 | ||
| Growing Fury | | Growing Fury | ||
| | | Increases Fury ability damage bonus max to +75% | ||
|} | |} | ||
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! colspan="4"|[[File:summonev1.png|link=]]<br /> | ! colspan="4"|[[File:summonev1.png|link=]]<br /> | ||
Energy Vortex<br /> | Energy Vortex<br /> | ||
Berserk Melee that has player-caster synergy and burst potential | |||
|- | |- | ||
! Stats | ! Stats | ||
Line 827: | Line 810: | ||
|} | |} | ||
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to | * Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling | ||
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned | * Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned | ||
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration | * Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration | ||
Line 836: | Line 819: | ||
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains) | * Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains) | ||
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures) | * Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures) | ||
* Special Abilities: | |||
** Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 845: | Line 830: | ||
|- | |- | ||
| 2 | | 2 | ||
| | | Dismissive | ||
| | | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent | ||
|- | |- | ||
| 2 | | 2 | ||
| Spirit Pact | | Spirit Pact | ||
| + | | +10% Hit Points and Reduces Casting Time to 2.5 seconds | ||
|- | |- | ||
| 4 | | 4 | ||
| Corporeal Tether | | Corporeal Tether | ||
| + | | +25% Hit Points | ||
|- | |- | ||
| 4 | | 4 | ||
| | | Kinetic | ||
| + | | +5% Accuracy and +5% Attack Speed | ||
|- | |- | ||
| 6 | | 6 | ||
| Ethereal | | Ethereal | ||
| Each mana spent by caster | | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance) | ||
|- | |- | ||
| 6 | | 6 | ||
| Abyssal Essence | | Abyssal Essence | ||
| | | Discharge ability will now activate after every 20th melee hit made | ||
|- | |- | ||
| 8 | | 8 | ||
| Void Strikes | | Void Strikes | ||
| Each mana spent by caster | | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%) | ||
|- | |- | ||
| 8 | | 8 | ||
| Feedback | | Feedback | ||
| | | Discharge ability will now restore 25% Hit Points when activated | ||
|- | |- | ||
| 12 | | 12 | ||
| Conduit | | Conduit | ||
| Each mana spent by caster increases Damage by 0.35% for 30 seconds (stackable and max +35%) | | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%) | ||
|- | |- | ||
| 12 | | 12 | ||
| Energy Surge | | Energy Surge | ||
| | | Discharge ability will now inflict (DamageMax * 15) damage | ||
|} | |} |
Revision as of 13:38, 6 May 2021
Blade Spirits
Blade Spirits | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 405 | 426 | 460 |
Dex | 101 | 106 | 115 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 68 | 71 | 77 |
Wrestling | 101.2 | 106.5 | 114.9 |
Magic Resist | 33.7 | 35.5 | 38.3 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
- Has below-average Aggro compared to normal summons
- Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
- Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
- Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
- Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
- In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
- Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Hamstring | 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled) |
6 | Double-Edged | +10% Damage |
6 | Dancing Blades | Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack) |
8 | Precision Cuts | +10% Accuracy |
8 | Serration | 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable) |
12 | Lightning Strikes | +12.5% Attack Speed |
12 | Razors | 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds |
Summon Creature
Summon Creature | |
---|---|
|
|
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Tier 1 Creatures | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard |
6 | Binding Ward | +10% Damage Resistance |
6 | Tier 2 Creatures | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp |
8 | Stampede | +15% Melee and Spell Damage |
8 | Tier 3 Creatures | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape |
12 | Vitality | +33% Hit Points, +25 Armor, and +50 Magic Resist |
12 | Tier 4 Creatures | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat |
Summon Air Elemental
Air Elemental | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 608 | 639 | 689 |
Dex | 101 | 106 | 115 |
Damage | 27-40 | 28-43 | 31-46 |
Armor | 34 | 36 | 38 |
Wrestling | 135.0 | 142.0 | 153.2 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 67.5 | 71.0 | 76.6 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Air Elementals are designed to deal large amounts of DPS up close and personal
- Air Elementals have very high Dex, very high Wrestling, and have a chance to ignore the Armor of their enemies
- Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
- Special Abilities:
- Updraft - Melee attacks have a 25% chance to inflict (DamageMax * 1.0) damage against an additional target within 2 tiles
- Charge - Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Gust | +10% Accuracy and +10% Melee Damage for 5 seconds after using Charge |
6 | Gale | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%) |
6 | Windshear | Charge ability now has 25% chance for each target hit to take (DamageMax * 1.0) damage as Bleed damage over 15 seconds |
8 | Tempest | Melee attacks have 66% chance to ignore armor |
8 | Cyclone | Charge damage increased by 50% and ability cooldown reduced by 3 seconds |
12 | Microburst | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%) |
12 | Whirlwind | Updraft ability chance increases to 50% and will now hit up to 2 targets within 2 tiles of target |
Summon Earth Elemental
Earth Elemental | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 800 | 835 | 891 |
Dex | 68 | 71 | 77 |
Damage | 34-47 | 36-50 | 38-54 |
Armor | 101 | 106 | 115 |
Wrestling | 114.7 | 120.7 | 130.2 |
Magic Resist | 33.7 | 35.5 | 38.3 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
- Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
- Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
- Special Abilities:
- Rooted - Inflicts 50% of Melee Damage Taken on Attacker
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Hardened | +5% Melee Damage and +5% Damage Resistance |
6 | Grounded | Restores 5% of Hit Points when above 66% Health (has 15 second cooldown) |
6 | Earthpull | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%) |
8 | Deep Roots | +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker |
8 | Slam | 15% chance on melee attack to increase the attack's damage by 100% and reduce target's Accuracy by 25% for 15 seconds (stackable) |
12 | Stonewall | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%) |
12 | Purge Impurities | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown) |
Summon Fire Elemental
Fire Elemental | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 540 | 568 | 613 |
Dex | 68 | 71 | 77 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 34 | 36 | 38 |
Wrestling | 94.5 | 99.3 | 107.2 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 101.2 | 106.5 | 114.9 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
- Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
- A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
- Special Abilities:
- Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
- Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Scorched Earth | Spells have a 33% chance to ignore target's magic resist |
6 | Controlled Burn | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable) |
6 | Wildfire | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target |
8 | Fanning the Flames | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable) |
8 | Glass Cannon | -33% Hit Points and +25% Spell Damage |
12 | Unstable Sorcery | +50% Charged Spell Chance |
12 | Burning at Both Ends | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points |
Summon Water Elemental
Water Elemental | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 675 | 710 | 766 |
Dex | 68 | 71 | 77 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 68 | 71 | 77 |
Wrestling | 101.2 | 106.5 | 114.9 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 101.2 | 106.5 | 114.9 |
Magic Resist | 202.5 | 213.0 | 229.8 |
Poison Resist | 50.0% | 50.0% | 50.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
- They are also above-average spellcasters
- Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
- Special Abilities:
- Reflect - Has 15% chance to Reflect Spells
- Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Eldritch Essence | +10% Spell Damage |
6 | Deep Water | Restores 5% of Hit Points when above 66% Health (has 15 second cooldown) |
6 | Spell Siren | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%) |
8 | Stagnant | Spells have 20% chance to reduce target's Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison |
8 | Ebb and Flow | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow) |
12 | Reflecting Pool | +20% Chance to Reflect Spells |
12 | Purification | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown) |
Summon Daemon
Daemon | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 742 | 781 | 843 |
Dex | 101 | 106 | 115 |
Damage | 34-47 | 36-50 | 38-54 |
Armor | 68 | 71 | 77 |
Wrestling | 108.0 | 113.6 | 122.5 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 67.5 | 71.0 | 76.6 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
- While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
- Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
- Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
- Special Abilities:
- Fury - +5% Damage for every 30 seconds alive (stackable and max +25%)
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Fiery Temper | +5% Attack Speed |
6 | Bloodthirsty | Damage increased by 15% if target below 66% health |
6 | Sadistic Rage | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack) |
8 | Greater Daemon | +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance |
8 | Vengeance | Damage is Increased by (Missing Health Percent * 50%) |
12 | Daemonic Frenzy | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack) |
12 | Growing Fury | Increases Fury ability damage bonus max to +75% |
Energy Vortex
Energy Vortex | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 810 | 852 | 919 |
Dex | 135 | 142 | 153 |
Damage | 34-47 | 36-50 | 38-54 |
Armor | 68 | 71 | 77 |
Wrestling | 114.7 | 120.7 | 130.2 |
Magic Resist | 135.0 | 142.0 | 153.2 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
- Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
- Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
- Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
- Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
- Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
- In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
- Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
- Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
- Special Abilities:
- Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +10% Hit Points and Reduces Casting Time to 2.5 seconds |
4 | Corporeal Tether | +25% Hit Points |
4 | Kinetic | +5% Accuracy and +5% Attack Speed |
6 | Ethereal | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance) |
6 | Abyssal Essence | Discharge ability will now activate after every 20th melee hit made |
8 | Void Strikes | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%) |
8 | Feedback | Discharge ability will now restore 25% Hit Points when activated |
12 | Conduit | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%) |
12 | Energy Surge | Discharge ability will now inflict (DamageMax * 15) damage |