Anatomy: Difference between revisions

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==Combat Impact==
==Combat Impact==
* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing.
* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]].
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
{| class="wikitable" style="text-align: center;"
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].
! Skill
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.
! Poison
* While Anatomy can be gained through active use of the skill; that is a slower method compared to:
|-
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
| 0-50
** 70-100 Passively by Healing or Melee Combat
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-70
| [[New Player Dungeon]]
|-
| 70-100
| Passively by [[Healing]] or Melee Combat
|}

Revision as of 00:48, 17 May 2021

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Training

Skill Poison
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Healing or Melee Combat