Mace Fighting: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Summary==
Mace fighting skill allows the use of slow hitting blunt weapons.
Mace fighting skill allows the use of slow hitting blunt weapons.
* NO weapons classed as maces can be poisoned
* NO weapons classed as maces can be poisoned
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* Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
* Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR).
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
** If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
** If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
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==Training==
==Training==
* Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons
{| class="wikitable" style="text-align: center;"
* Up to 50.0 skill can be trained by an NPC weaponsmith
! Skill
* Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]]
! Activity
* 50-70 fight creatures in the New Player Dungeon
|-
* 70-100:
| 0-50
** <u>Method One:</u>
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
** Melee fight creatures in the world
|-
** <u>Method Two:</u>
| 50-70
** Purchase Wooden Training Club from any NPC provisioner or blacksmith
| [[New Player Dungeon]]
** Use a 2nd account as a sparr dummy by attacking it with the character who is training
|-
** Then toggle war/peace on the 2nd account dummy character
| 70-100
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
| Passively by Melee combat
*** You will need a way to heal the second account character
|}

Revision as of 02:47, 17 May 2021

Summary

Mace fighting skill allows the use of slow hitting blunt weapons.

  • NO weapons classed as maces can be poisoned
  • All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
  • The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM: Macing Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
    • Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
    • If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
      • Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
        • Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


Codex


Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Melee combat