Mace Fighting: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | |||
Mace fighting skill allows the use of slow hitting blunt weapons. | Mace fighting skill allows the use of slow hitting blunt weapons. | ||
* NO weapons classed as maces can be poisoned | * NO weapons classed as maces can be poisoned | ||
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* Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures | * Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR) | ** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR) | ||
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50) | ** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50) | ||
** If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0 | ** If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0 | ||
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==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-70 | |||
| [[New Player Dungeon]] | |||
|- | |||
| 70-100 | |||
| Passively by Melee combat | |||
|} |
Revision as of 02:47, 17 May 2021
Summary
Mace fighting skill allows the use of slow hitting blunt weapons.
- NO weapons classed as maces can be poisoned
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Macing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
- Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
- If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
Codex
- Macefighting can benefit from a Codex, see more: Weapon and Shield Codexes
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Melee combat |