Wrestling: Difference between revisions

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==Training==
==Training==
* Wrestling is trained through combat with no weapon equipped.
{| class="wikitable" style="text-align: center;"
* Up to 50.0 skill can be trained by an NPC mage vendor.
! Skill
* Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]].
! Activity
* 50-70 fight creatures in the New Player Dungeon.
|-
* 70-100:
| 0-50
** <u>Method One:</u>
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
** Melee fight creatures in the world with no weapon equipped.
|-
** <u>Method Two:</u>
| 50-70
** Use a 2nd account as a spar dummy by attacking it with the character who is training.
| [[New Player Dungeon]]
** Then toggle war/peace on the 2nd account dummy character.
|-
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
| 70-100
*** You will need a way to heal the second account character.
| Passively by Unarmed combat
|}

Revision as of 01:23, 18 May 2021

Summary

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Wrestling base damage against creatures is 2-8
  • Wrestling base damage against players is 1-4
  • Wrestling attacks have a base speed of 50
  • Wrestlers can visit the Arena and queue up for a boxing match


PvM Bonuses

Wrestling Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage by 400%
    • Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


Wrestling Charged Spell Chance

  • The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures


Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Unarmed combat