Meditation: Difference between revisions
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==Armor Location Penalty== | ==Armor Location Penalty== | ||
{| class="wikitable" style="text-align: center;" | |||
! Location | |||
! Meditation Penalty | |||
|- | |||
| Shield | |||
| 35% | |||
|- | |||
| Chest | |||
| 35% | |||
|- | |||
| Legs | |||
| 22% | |||
|- | |||
| Arms | |||
| 15% | |||
|- | |||
| Helmet | |||
| 14% | |||
|- | |||
| Gloves | |||
| 7% | |||
|- | |||
| Gorget | |||
| 7% | |||
|} | |||
==Armor Material Penalty== | ==Armor Material Penalty== | ||
{| class=" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
| | ! Image | ||
[[File: | ! Material | ||
! Penalty | |||
|- | |||
| [[File:leatherchest.jpg|link=]][[File:buckler.jpg|link=]][[File:woodenshield.jpg|link=]] | |||
| No Armor, Leather Armor, Buckler, or Wooden Shield | |||
| 0% | |||
|- | |||
| [[File:studdedchest.jpg|link=]][[File:woodenkiteshield.jpg|link=]] | |||
| Studded Armor or Wooden Kite Shield | |||
| 20% | |||
|- | |||
| [[File:bonechest.jpg|link=]][[File:metalshield.jpg|link=]] | |||
| Bone Armor or Metal Shield | |||
| 40% | |||
|- | |||
| [[File:ringmailchest.jpg|link=]][[File:bronzeshield.jpg|link=]] | |||
| Ringmail Armor or Bronze Shield | |||
| 60% | |||
|- | |||
| [[File:chainchest.jpg|link=]][[File:metalkiteshield.jpg|link=]] | |||
| Chainmail Armor or Metal Kite Shield | |||
| 80% | |||
|- | |||
| [[File:platechest.jpg|link=]][[File:heatershield.jpg|link=]][[File:chaosshield.jpg|link=]][[File:ordershield.jpg|link=]] | |||
| Platemail Armor, Heater Shield, or Chaos/Order Shield | |||
| 100% | |||
|} | |||
For example: a player wearing a suit of all studded leather but with a platemail gorget would have: | |||
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = '''25.6% Total Armor Penalty.''' | |||
Which would result in a (2 * 25.6%) = '''-51.2% effect on their Mana Regen rate.''' | |||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-70 | |||
| Cast [[Magery]] spells and Meditate while in [[New Player Dungeon]] | |||
|- | |||
| 70-100 | |||
| Passively gain when the player's mana is below their max mana | |||
|} |
Revision as of 17:47, 21 May 2021
Summary
- Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
- Minimum mana regen rate possible is 1 mana restored every 8 seconds
- Baseline mana regen rate is 1 mana restored every 2 seconds
- Mana regen rate is increased by (100% * (Meditation skill / 100))
- Mana regen rate is increased by (100% if player is actively meditating)
- Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))
- A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
- Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
Armor Location Penalty
Location | Meditation Penalty |
---|---|
Shield | 35% |
Chest | 35% |
Legs | 22% |
Arms | 15% |
Helmet | 14% |
Gloves | 7% |
Gorget | 7% |
Armor Material Penalty
Image | Material | Penalty |
---|---|---|
No Armor, Leather Armor, Buckler, or Wooden Shield | 0% | |
Studded Armor or Wooden Kite Shield | 20% | |
Bone Armor or Metal Shield | 40% | |
Ringmail Armor or Bronze Shield | 60% | |
Chainmail Armor or Metal Kite Shield | 80% | |
Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
For example: a player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | Cast Magery spells and Meditate while in New Player Dungeon |
70-100 | Passively gain when the player's mana is below their max mana |