Razor Scripting: Difference between revisions
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The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features. | The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features. | ||
== | ==Expressions== | ||
A simple expression to count your current followers is available: | |||
if followers < 5 | |||
overhead "Can still tame stuff!" | |||
endif | |||
As is an expression to get the hue of an item: | |||
if hue ('serial') = 0x1809 | |||
overhead "Found hue of my item!" | |||
endif | |||
==Commands== | |||
A command to define a name for any value has been added to make scripts more readable: | |||
define my_name 0x1234 | |||
This can be used for graphic IDs, hues, serials, names, and more. By default, defines are scoped so they go away when the current script exits. However, adding the `!` operator makes them global and persistent: | |||
define! my_permanent_name 0x1234 | |||
In the above example, `my_permanent_name` can now be used by other scripts until Razor is shut down. | |||
A command to explicitly set warmode state has been added: | |||
warmode ('on' / 'off') | |||
*Note that this will need a server patch to function correctly. | |||
A command to get an item's label - the text you see when single clicking it - has been added. | A command to get an item's label - the text you see when single clicking it - has been added. | ||
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This will iterate the elements in my_list, assigning the variable 'x' to the next element on each iteration. | This will iterate the elements in my_list, assigning the variable 'x' to the next element on each iteration. | ||
Revision as of 05:15, 28 May 2021
The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.
Expressions
A simple expression to count your current followers is available:
if followers < 5 overhead "Can still tame stuff!" endif
As is an expression to get the hue of an item:
if hue ('serial') = 0x1809 overhead "Found hue of my item!" endif
Commands
A command to define a name for any value has been added to make scripts more readable:
define my_name 0x1234
This can be used for graphic IDs, hues, serials, names, and more. By default, defines are scoped so they go away when the current script exits. However, adding the `!` operator makes them global and persistent:
define! my_permanent_name 0x1234
In the above example, `my_permanent_name` can now be used by other scripts until Razor is shut down.
A command to explicitly set warmode state has been added:
warmode ('on' / 'off')
- Note that this will need a server patch to function correctly.
A command to get an item's label - the text you see when single clicking it - has been added.
getlabel (serial) (name)
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.
getlabel backpack my_label overhead my_label
Operators
There is now an 'as' operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows
if findtype dagger as mydagger dclick mydagger endif
There is additionally an 'in' operator that can be used to check whether one string is a substring of another:
if this in thisthatandtheother overhead yes endif
These are particularly powerful when combined to sort through items:
if findtype dagger as mydagger getlabel mydagger daggerlabel if blessed in daggerlabel overhead "Found newbie dagger" endif endif
Lists
List support includes the following commands:
createlist ('list name')
Create a new list
clearlist ('list name')
Clear an existing list
removelist ('list name')
Delete a list
pushlist ('list name') ('element value') ['front'/'back']
Add an item to the front or back of the list
poplist ('list name') ('element value'/'front'/'back')
Remove an item from the front of back of the list
Additionally, the following list-related expressions have been added. These may be used within if
and while
statements.
listexists ('list name')
True if the list exists
list (list name) (operator) (value)
Compare the length of the list to an integer
inlist (list name) (element)
Test if an element is in a list.
Finally, for
and foreach
loops can be used for iteration as follows:
for 10 say 'hello' endfor
This will iterate exactly 10 times.
foreach x in my_list say x endfor
This will iterate the elements in my_list, assigning the variable 'x' to the next element on each iteration.
Timers
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.
The following commands for working with timers have been added:
createtimer (timer name)
Create a new timer, starting at 0.
removetimer (timer name)
Destroy an existing timer.
settimer (timer name) (value)
Set a timer to the given value. It will begin counting up from the given value immediately.
Additionally, two expressions have been added for timers:
timer ('timer name') (operator) (value)
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value
timerexists ('timer name')
Check if a timer exists
Example:
// Create a new timer if not timerexists 'sample' createtimer 'sample' endif // Reset every 10 seconds if timer 'sample' > 10000 settimer 'sample' 0 endif