Taste Identification: Difference between revisions

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[[Category:Skills]][[File:wiki-tasteid.png|right|link=]]
[[Category:Skills]]
* Used to determine if a food item is poisoned
==Summary==
* Used to determine if a food item is Poisoned
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
* Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%
* Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%
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* Whenever a player travels via Recall/Gate/Hiking/Moongate, it will remove any Taste ID Herbal Poultice effect on them granted by another player
* Whenever a player travels via Recall/Gate/Hiking/Moongate, it will remove any Taste ID Herbal Poultice effect on them granted by another player
* The Taste ID Herbal Poultice Poison Resistance effect will now only work in PvP for the player who activated the effect itself (i.e players will only gain Taste ID PvP bonuses if they themselves have Taste ID skill)
* The Taste ID Herbal Poultice Poison Resistance effect will now only work in PvP for the player who activated the effect itself (i.e players will only gain Taste ID PvP bonuses if they themselves have Taste ID skill)
[[File:wiki-tasteid.png|link=]]




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Read more about this topic on the [[Poisoning|Poisoning page]]. As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:
Read more about this topic on the [[Poisoning|Poisoning page]]. As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:


*The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)
* The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)
*Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell
* Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell






==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC alchemist, baker, butcher or herbalist vendor
{| class="wikitable" style="text-align: center;"
* Taste ID can be used every 10 seconds
! Skill
** 50-100 Use Taste ID and target the ground or a container (example:trash barrel)
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-70
| Use Taste Identification on the ground in [[New Player Dungeon]]
|-
| 70-100
| Use Taste Identification and target the ground or a container
|}

Revision as of 21:27, 1 June 2021

Summary

  • Used to determine if a food item is Poisoned
  • Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
  • Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%
  • Player-applied poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
  • Player-applied poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
  • Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)


Herbal Poultices

  • When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any other players or creatures who flag as Green to them, or are in the same party as them
  • For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
  • For all other players affected, they have a (25% * (creator's Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
  • If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability
  • Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance
  • Whenever a player travels via Recall/Gate/Hiking/Moongate, it will remove any Taste ID Herbal Poultice effect on them granted by another player
  • The Taste ID Herbal Poultice Poison Resistance effect will now only work in PvP for the player who activated the effect itself (i.e players will only gain Taste ID PvP bonuses if they themselves have Taste ID skill)



Poisoning and Taste ID

Read more about this topic on the Poisoning page. As per patch Jan 26 2019:

  • The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)
  • Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell


Training

Skill Activity
0-50 Train from NPC
50-70 Use Taste Identification on the ground in New Player Dungeon
70-100 Use Taste Identification and target the ground or a container