Bosses: Difference between revisions

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(removed auto dispel summon info, added new barding mechanics)
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[[Category: Dungeons]][[Category: Bosses]]
[[Category: Dungeons]][[Category: Bosses]]
* Bosses have 250,000 Hit Points
* Bosses have 250,000 Hit Points
* Bosses Autodispel every 8 seconds
* Bosses-type creatures have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
** Autodispel against a Level 8 summon will inflict 40% of that summon's Max Hit Points as raw damage to the creature
* The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a boss-type creature's delay between using abilities by 33% (previously was 50%)
** Autodispel against a Level 5 summon will inflict 60% of that summon's Max Hit Points as raw damage to the creature
* Discordance effects on boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
** Dispel Resistance for a summon now reduces the raw damage received from Autodispel by that percentage amount (previously acted as a "subtraction" to the percent amount)
 
* Bosses can only be Barded once every 120 seconds
* Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
* Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
* Bosses '''respawn between 3 to 5 days'''
* Bosses '''respawn between 3 to 5 days'''

Revision as of 23:54, 19 June 2021

  • Bosses have 250,000 Hit Points
  • Bosses-type creatures have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
  • The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a boss-type creature's delay between using abilities by 33% (previously was 50%)
  • Discordance effects on boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
  • Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
  • Bosses respawn between 3 to 5 days
  • Bosses can be summoned through a Tome of Heroism
  • Read about how the Boss Results system works
  • Damage Entries Expiration Duration: 40 minutes
    • This is when a player's damage progress towards a creature will "wipe" the player's damage
    • Determines looting rights, Aspect XP, Achievements or Society progress


Boss Name Location Slayer Group Difficulty Hits Min Dmg Max Dmg Wrestling Armor Resist Magery Eval Int Poison Resist

Aegis High Priest
Aegis Keep Humanoid 4836 200,000 20 30 90 25 150 125 125

Behemoth Basilisk
Cavernam Monstrous 5481 200,000 30 50 90 75 100 20%

Emperor Dragon
Nusero Beastial 4573 200,000 30 50 90 75 100

The Forgotten King
Ossuary Undead 5481 200,000 30 50 90 75 100 20%

Gargoyle Primogen
Shadowspire Cathedral Daemonic 1,341 200,000 50 60 110 75 150 125

Gatekeeper
The Mausoleum Undead 7545 200,000 25 35 75 50 200 125 125 20%

Great Sunken Serpent
Pulma Beastial 2892.1 200,000 20 30 85 50 100

Infernus
Inferno Daemonic 4420 200,000 30 50 90 50 150 75 75

Lord Bile
Darkmire Temple Monstrous 3818 200,000 30 50 80 50 100 40%

Terathan Goliath
Mount Petram Monstrous 5481 200,000 30 50 90 75 100 20%

Kraul Hydra
Kraul Hive Beastial 2919.6 200,000 50 60 120 50 25

Stygian Gaoler
Wilderness Construct 2828.4 200,00 50 60 150 75 (25 min) 25

Ocean's Fury
Ocean Monstrous 770.2 200,000 50 60 110 50 25


Boss Custodians

  • Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
  • Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
  • Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian