Guild Favors: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:




[[File:wiki-guild-favors.gif|link=]]
[[File:guildfavors01.jpg|link=]]





Revision as of 21:48, 2 July 2021

Summary

When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well). Guilds can activate unused Guild Favors by clicking the "View Favors" button on the Guild Overview Page and then selecting a particular unused favor from the Guild Favor Page.

  • Guilds may only have 3 Guild Favors activated at any given time
  • Some Guild Favors will only apply to certain regions of the world, or against certain creature types
  • Guild Favors can stack upon each other
  • Guild Favors come in three rarity levels: Common (3 Day Duration), Uncommon (2 Day Duration) and Rare (1 Day Duration)
  • Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
  • Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
  • If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus



Guild Favor Effects

Name Description Common
3 Days
Uncommon
2 Days
Rare
1 Day
Gold Increased Gold Loot for Region 15% 25% 35%
Special Items Increased Special Item Loot Chance in Region 15% 25% 35%
Boss Damage Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) 10% 15% 20%
Boss Damage Prevention Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) 10% 15% 20%
Slayer Damage Increased Damage against creature categories 15% 30% 45%
Damage (Regional) Increased Damage in Region 15% 20% 25%
Damage Prevention (Regional) Increased Damage in Region 15% 20% 25%
Rare Items Increased Rare Item Loot Chance in Region 15% 25% 35%
Harvest Yield Chance to harvest 2x normal resources 25% 50% 75%
Crafting Exceptional Quality Increased Crafting Exceptional Quality Chance in Region 15% 25% 35%
Vendor Rebate Vendor Rebate in Region 10% 15% 20%
Experience Gain Increased Experience Gain for Region 20% 30% 40%
Essence Usage Reduced Arcane Essence Usage in Region 30% 40% 50%