Explosion Potion: Difference between revisions

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(Created page with "* If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (t...")
 
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* If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (to prevent players from attacking nearby players/creatures and flagging themselves unintentionally)
* If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (to prevent players from attacking nearby players/creatures and flagging themselves unintentionally)
* Explosion Potions stuck to another player with Telekinesis will now follow their target even if they change regions, such as crossing dungeon levels, exiting dungeons, recalling/gating/hiking, or using moongates (players should be aware this could result in a different Notoriety Flagging between the thrower and target based on the new destination region of the target player)


[[File:explopot.png|link=]]
[[File:explopot.png|link=]]

Revision as of 22:06, 2 July 2021

  • If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (to prevent players from attacking nearby players/creatures and flagging themselves unintentionally)
  • Explosion Potions stuck to another player with Telekinesis will now follow their target even if they change regions, such as crossing dungeon levels, exiting dungeons, recalling/gating/hiking, or using moongates (players should be aware this could result in a different Notoriety Flagging between the thrower and target based on the new destination region of the target player)