Resisting Spells: Difference between revisions

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* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* Additionally, each absorbed spell "stores" (2 * the amount of spell damage reduced) of damage for the player, up to a maximum of 250 damage
* Removed the "Stored Spell Damage" handling from the Magic Resist "Absorb" mechanic (Oct. 2nd, 2021 patch)
* On the player's next melee hit or spell cast against any creature, the amount damage inflicted (after resist and armor is factored in) is increased by the total amount of "stored" damage for the player (and the player's "stored" damage amount is then reduced to 0)
* When players absorb a creature spell (non-tamed/summoned), they'll now gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times
* If a player has not used their stored damage within 5 minutes, it is reduced to 0
 
 


==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==

Revision as of 14:38, 4 October 2021

Summary

  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
  • Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))


Spell Absorption

  • In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
  • Absorbed spells will display with a pink/purple orb effect (similar to parrying)
  • An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
  • Removed the "Stored Spell Damage" handling from the Magic Resist "Absorb" mechanic (Oct. 2nd, 2021 patch)
  • When players absorb a creature spell (non-tamed/summoned), they'll now gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times

Spell Resist/Non-Damaging Spell Chance Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell
Absorption
Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0
110 13.75 41.25 38.5 33.0 N/A 22.0 16.5 11.0 5.5 N/A 27.5
120 15.00 45.00 42.0 36.0 N/A 24.0 18.0 12.0 6.0 N/A 30.0


Training

  • While Resisting Spells can be gained through casting on yourself that is a slower method
  • Gain chance is better if the spell is cast by a creature
  • There seems to be a limit on how much skill you can gain per mob, about 0.4 - 0.6
Skill Activity
0-50 Train from NPC
50-70 Let a Skeletal Mage/Lich/Ghoul cast on you within New Player Dungeon
70-100 Let magical creatures cast on you for 0.5 gain, slay, and find others