Template:Necromancy: Difference between revisions

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(Created page with "{| class="wikitable" style="width: 80%; text-align:center;" |- ! Name ! Unholy Symbol ! Min. Skill ! Description |- | link=<br />Vengeful Spirit |...")
 
(Updated abilities to new patch)
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| style="text-align:left;" | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds
| style="text-align:left;" | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds
|-
|-
| [[File:wither.jpg|link=]]<br />Wither
| [[File:vampiricembrace.jpg|link=]]<br />Vampiric Embrace
| 3
| 5
| 70
| 90
| style="text-align:left;" | Player takes 10 damage and for next 30 seconds gains (20 * (Necromancy / 100)) mana that can only be spent on Summon, Poison, or Debuff spells
| style="text-align:left;" | Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health
|-
|-
| [[File:mindrot.jpg|link=]]<br />Mind Rot
| [[File:mindrot.jpg|link=]]<br />Mind Rot
| 3
| 3
| 75
| 75
| style="text-align:left;" | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 1 second (Poison) or 2 seconds (Disease) faster
| style="text-align:left;" | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 2 seconds faster
|-
|-
| [[File:bloodoath.jpg|link=]]<br />Blood Oath
| [[File:bloodoath.jpg|link=]]<br />Blood Oath
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| style="text-align:left;" | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage
| style="text-align:left;" | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage
|-
|-
| [[File:vampiricembrace.jpg|link=]]<br />Vampiric Embrace
| [[File:wither.jpg|link=]]<br />Wither
| 5
| 3
| 90
| 70
| style="text-align:left;" | Target a nearby corpse to heal player's Undead followers for (25% * (Necromancy / 100)) of their Maximum Health
| style="text-align:left;" | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells
|-
|-
| [[File:painspike.jpg|link=]]<br />Pain Spike
| [[File:painspike.jpg|link=]]<br />Pain Spike

Revision as of 14:51, 4 October 2021

Name Unholy Symbol Min. Skill Description

Vengeful Spirit
1 50 For next 30 seconds all summon spells cast will instead create an Undead follower that slowly loses health but has damage increased by (50% * (Necromancy / 100))

Poison Strike
1 55 Target a creature that you have applied Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage

Evil Omen
2 60 For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player

Corpse Skin
2 65 For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds

Vampiric Embrace
5 90 Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health

Mind Rot
3 75 For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 2 seconds faster

Blood Oath
4 80 Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))

Strangle
4 85 For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage

Wither
3 70 Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells

Pain Spike
5 95 Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target