Wrestling: Difference between revisions
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==Martial Manuals== | ==Martial Manuals== | ||
*Players | * Players have access to "Martial Manuals" which are equippable scrolls that transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks | ||
*While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals | * While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals | ||
*Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding | * Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding | ||
*Players can drink potions while wielding Martial Manuals | * Players can drink potions while wielding Martial Manuals | ||
*Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons | * Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons | ||
*Martial Manuals can also be crafted (including with Colored Materials) via the Inscription Skill, or can be found as magic loot versions | * Martial Manuals can also be crafted (including with Colored Materials) via the Inscription Skill, or can be found as magic loot versions | ||
*When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects | * When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects | ||
*Martial Manuals are not allowed in Duels and Tournaments | * Martial Manuals are not allowed in Duels and Tournaments | ||
*Equipping a Martial Manual will cause the player's Wrestling attacks to inflict 1 Damage in PvP for the next 15 seconds (Martial Manuals are not intended to replace the need for a tank mage to have a secondary weapon skill) | * Equipping a Martial Manual will cause the player's Wrestling attacks to inflict 1 Damage in PvP for the next 15 seconds (Martial Manuals are not intended to replace the need for a tank mage to have a secondary weapon skill) | ||
*There is now a Wrestling Codex that works exclusively with players using Martial Manuals | * There is now a Wrestling Codex that works exclusively with players using Martial Manuals | ||
**Players can now acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists) | ** Players can now acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists) | ||
**Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana | ** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana | ||
**For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period) | ** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period) | ||
**Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration) | ** Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration) | ||
[[File:allmartialmanuals.jpg|link=]] | |||
===Martial Manuals in PvP=== | ===Martial Manuals in PvP=== | ||
*Martial Manuals can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time | * Martial Manuals can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time | ||
*Martial Manuals are not allowed in Duels and Tournaments | * Martial Manuals are not allowed in Duels and Tournaments | ||
*Damage from Martial Manuals in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects) | * Damage from Martial Manuals in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects) | ||
For example: | |||
* A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals | |||
* A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals | |||
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation) | |||
Revision as of 04:16, 19 October 2021
Summary
Wrestling skill grants the ability to attack and defend with no weapon equipped.
- The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
- Wrestling base damage against creatures is 2-8
- Wrestling base damage against players is 1-4
- Wrestling attacks have a base speed of 50
- Wrestlers can visit the Arena and queue up for a boxing match
PvM Bonuses
Wrestling Weapon Special Attack
- Only works against creatures, not other players
- There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage by 400%
- Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
Wrestling Charged Spell Chance
- The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures
Martial Manuals
- Players have access to "Martial Manuals" which are equippable scrolls that transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
- While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals
- Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
- Players can drink potions while wielding Martial Manuals
- Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
- Martial Manuals can also be crafted (including with Colored Materials) via the Inscription Skill, or can be found as magic loot versions
- When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects
- Martial Manuals are not allowed in Duels and Tournaments
- Equipping a Martial Manual will cause the player's Wrestling attacks to inflict 1 Damage in PvP for the next 15 seconds (Martial Manuals are not intended to replace the need for a tank mage to have a secondary weapon skill)
- There is now a Wrestling Codex that works exclusively with players using Martial Manuals
- Players can now acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)
- Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana
- For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
- Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
Martial Manuals in PvP
- Martial Manuals can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
- Martial Manuals are not allowed in Duels and Tournaments
- Damage from Martial Manuals in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)
For example:
- A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals
- A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals
- A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)
Codex
- Wrestling can benefit from a Codex, see more: Weapon and Shield Codexes
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Unarmed combat |