Wrestling: Difference between revisions

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** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)


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Revision as of 11:26, 19 October 2021

Summary

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Wrestling base damage against creatures is 2-8
  • Wrestling base damage against players is 1-4
  • Wrestling attacks have a base speed of 50
  • Wrestlers can visit the Arena and queue up for a boxing match


PvM Bonuses

Wrestling Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage by 400%
    • Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


Wrestling Charged Spell Chance

  • The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures


Martial Manuals

  • Players have access to "Martial Manuals" which are equippable scrolls that transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
  • While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals
  • Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
  • Players can drink potions while wielding Martial Manuals


  • Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
  • Martial Manuals can also be crafted (including with Colored Materials) via the Inscription skill, or can be found as magic loot versions
  • When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects
  • Martial Manuals are not allowed in Duels and Tournaments
  • Equipping a Martial Manual will cause the player's Wrestling attacks to inflict 1 Damage in PvP for the next 15 seconds (Martial Manuals are not intended to replace the need for a tank mage to have a secondary weapon skill)
  • There is now a Wrestling Codex that works exclusively with players using Martial Manuals
    • Players can now acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)
    • Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana
    • For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
    • Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)


Martial Manuals in PvP

  • Martial Manuals can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
  • Martial Manuals are not allowed in Duels and Tournaments
  • Damage from Martial Manuals in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)


For example:

  • A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals
  • A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals
  • A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)


Codex


Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Unarmed combat