Razor Scripting: Difference between revisions
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Revision as of 15:07, 22 October 2021
The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.
Modified Commands and Expressions
Several commands and expressions that search by type have been greatly expanded:
dclicktype
dclicktype ('name') OR ('graphic') [source] [hue] [quantity] [range]
findtype
findtype ('name') OR ('graphic') [source] [hue] [quantity] [range]
targettype
targettype ('name') OR ('graphic') [source] [hue] [quantity] [range]
lifttype
lifttype ('name') OR ('graphic') [amount] [src] [hue]
The hue allows limiting by hue. The source may be the serial of a specific container, 'self' for equipped items, or 'ground'. The quantity is the minimum quantity, and the range is the maximum range from the player. The lifttype expression is further limited to only operate on 'backpack', 'self', or 'ground' sources.
New Aliases
ground
The 'ground' alias is now available. This is useful in the expanded targeting commands as the "source" parameter.
New Expressions
find
Searching based on a serial number is now possible with the find expression:
if find (serial) [src] [hue] [qty] [range]
The parameters work exactly like the findtype command.
findlayer
Searching a character for equipped items is now possible:
if findlayer self gloves as mygloves overhead 'Wearing gloves!' endif
The valid layers are:
righthand lefthand shoes pants shirt head gloves ring talisman neck hair waist innertorso bracelet face facialhair middletorso earrings arms cloak backpack outertorso outerlegs innerlegs onehandedsecondary
targetexists
An expression to test whether the client currently has a target cursor up:
if targetexists ['any'/'beneficial'/'harmful'/'neutral']
followers
An expression to count your current followers:
if followers < 5 overhead "Can still tame stuff!" endif
hue
An expression to get the hue of an item:
if hue someObject = 0x1809 overhead "Found hue of my item!" endif
name
An expression to get your current character's name:
if name = 'MyName' overhead "It's me!" endif
paralyzed
An expression to test if your character is paralyzed:
if paralyzed overhead "Can't move!" endif
invul
An expression to test if your character is blessed/invulnerable (yellow health bar):
if invul overhead "I'm gonna live forever!" endif
warmode
An expression to test if your character is in warmode:
if warmode overhead "Ready to attack!" endif
noto
An expression to check any mobile's notoriety:
if noto some_Mobile = hostile overhead "Safe to attack!" endif
The valid notorieties are
innocent (blue) friend (green) hostile (gray) criminal (gray) enemy (orange) murderer (red) invulnerable (yellow)
dead
An expression to check if a mobile is dead:
if dead someMobile overhead "He's dead, Jim!" endif
maxweight
if maxweight > 400 overhead "I have a lot of strength" endif
diffweight
if diffweight > 20 overhead "I can lift 20 more stone" endif
diffhits
if diffhits > 40 overhead "I need a heal!" endif
diffmana
if diffmana > 40 useskill Meditation endif
diffstam
if diffstam > 30 overhead "Need stamina" endif
counttype
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.
if counttype (name or graphic) [src] [hue] [range]
gumpexists
if gumpexists (gumpId/'any')
Returns true if the gump exists.
ingump
if ingump (text) [gumpId/'any']
Look for text in the given gump.
varexist
Checks if a given variable (or alias if ! is passed) is declared
if varexist someVar overhead "Select shelf" setvar someVar endif
New Commands
setvar
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won't be prompted with a target cursor.
setvar my_name 0x123
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the '!' operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.
setvar! my_name 0x123
unsetvar
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:
unsetvar my_name
ignore/clearignore
An ignore list has been added to avoid finding objects when using the various search commands:
ignore (serial) clearignore
This also supports the same operators as setvar for controlling the scope of the ignore list.
warmode
A command to explicitly set warmode state has been added:
warmode ('on' / 'off')
getlabel
A command to get an item's label - the text you see when single clicking it - has been added.
getlabel (serial) (name)
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.
getlabel backpack my_label overhead my_label
rename
A command to rename followers has been added:
rename myFollower Bob
skill
A command to use skill
skill discord
A valid active skill list:
anatomy // anatomy animallore" //animal lore itemidentification // item identification itemid // item identification armslore // arms lore begging // begging peacemaking // peacemaking peace // peacemaking cartography // cartography detectinghidden // detect hidden discord // Discordance discordance Discordance evaluatingintelligence // evaluate intelligence evalint // evaluate intelligence forensicevaluation // forensic evaluation forensiceval // forensic evaluation forensic // forensic evaluation hiding // hiding provocation // provocation provo // provocation inscription // inscription poisoning // poisoning spiritspeak // spirit speak spirit // spirit speak stealing // stealing taming // taming tasteidentification // taste id tasteid // taste id tracking // tracking meditation // Meditation stealth // Stealth removetrap // RemoveTrap
setskill
A command to set skill gain locks has been added:
setskill Blacksmithing up
The valid choices are up, down, or locked.
waitforgump
waitforgump [gumpId]
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.
gumpresponse
gumpresponse (buttonId) [gumpId]
Press the given button on the give gump (or the last gump that opened)
gumpclose
gumpclose [gumpId]
Close the given gump or the last gump that opened if no gumpId is specified.
New Operators
as
There is now an 'as' operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows
if findtype dagger as mydagger dclick mydagger endif
in
There is additionally an 'in' operator that can be used to check whether one string is a substring of another:
if this in thisthatandtheother overhead yes endif
These are particularly powerful when combined to sort through items:
if findtype dagger as mydagger getlabel mydagger daggerlabel if blessed in daggerlabel overhead "Found newbie dagger" endif endif
Lists
List support includes the following commands:
createlist
createlist ('list name')
Create a new list
clearlist
clearlist ('list name')
Clear an existing list
removelist
removelist ('list name')
Delete a list
pushlist
pushlist ('list name') ('element value') ['front'/'back']
Add an item to the front or back of the list
poplist
poplist ('list name') ('element value'/'front'/'back')
Remove an item from the front of back of the list
listexists
Additionally, the following list-related expressions have been added. These may be used within if
and while
statements.
listexists ('list name')
True if the list exists
list
list (list name) (operator) (value)
Compare the length of the list to an integer
inlist
inlist (list name) (element)
Test if an element is in a list.
Iterating lists
Finally, for
and foreach
loops can be used for iteration as follows:
for 10 say 'hello' endfor
This will iterate exactly 10 times.
foreach x in my_list say x endfor
This will iterate the elements in my_list, assigning the variable 'x' to the next element on each iteration.
Timers
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.
The following commands for working with timers have been added:
createtimer
createtimer (timer name)
Create a new timer, starting at 0.
removetimer
removetimer (timer name)
Destroy an existing timer.
settimer
settimer (timer name) (value)
Set a timer to the given value. It will begin counting up from the given value immediately.
Additionally, two expressions have been added for timers:
timer
timer ('timer name') (operator) (value)
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value
timerexists
timerexists ('timer name')
Check if a timer exists
Example:
// Create a new timer if not timerexists 'sample' createtimer 'sample' endif // Reset every 10 seconds if timer 'sample' > 10000 settimer 'sample' 0 endif