Template:ShipAbilities: Difference between revisions
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{| class="wikitable" style="text-align: center | ===Lesser Abilities=== | ||
{| class="wikitable" style="text-align: center;" | |||
! | |- style="vertical-align: top;" | ||
! | ! colspan="2" | Lesser Abilities | ||
|- | |||
! Name | |||
! Description | |||
|- | |- | ||
| [[File:shipabilities_arcaneshot.jpg | | [[File:shipabilities_arcaneshot.jpg|link=]]<br />Arcane Shot | ||
| style="text-align:left;" | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys at 50% | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | * 33% of base damage to Hull | ||
* | * 33% of base damage to Sails | ||
* | * 33% of base damage to Guns | ||
* | * 66% of base damage to Creatures and Players, which Ignores Armor | ||
* | |||
|- | |- | ||
| [[File:shipabilities_boneshot.jpg | | [[File:shipabilities_boneshot.jpg|link=]]<br />Boneshot | ||
| style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 25% of base damage to Guns | * 25% of base damage to Guns | ||
Any creature or player hit has it's | * Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_explosiveammunition.jpg | | [[File:shipabilities_explosiveammunition.jpg|link=]]<br />Explosive Ammunition | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 150% of base damage to Hull | * 150% of base damage to Hull | ||
* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 100% of base damage to Guns | * 100% of base damage to Guns | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players | ||
|- | |- | ||
| [[File:shipabilities_glasscannon.jpg | | [[File:shipabilities_glasscannon.jpg|link=]]<br />Glass Cannon | ||
| style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 50% of base damage to Guns | * 50% of base damage to Guns | ||
* 50% of base damage to | * 50% of base damage to Creatures and Players | ||
Any | * Any Creature or Player hit will also take 100% of base damage in Bleed damage | ||
|- | |- | ||
| [[File:shipabilities_hardtoport.jpg | | [[File:shipabilities_hardtoport.jpg|link=]]<br />Hard to Port | ||
| style="text-align:left;" | Increase Ship Speed by 20% for the next 15 seconds | |||
| style="text-align:left;" | Increase | |||
|- | |- | ||
| [[File:shipabilities_holdfast.jpg | | [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast | ||
| style="text-align:left;" | Reduces damage taken by crewmembers by 66% for the next 30 seconds | |||
| style="text-align:left;" | Reduces damage taken by crewmembers by | [No Cannon Cooldown] | ||
|- | |- | ||
| [[File:shipabilities_luck.jpg | | [[File:shipabilities_luck.jpg|link=]]<br />Luck | ||
| style="text-align:left;" | For the next 30 seconds: | |||
| style="text-align:left;" | Increases | * [Increases Accuracy of normal cannonfire by 20% | ||
* Decreases the chance to be hit by opposing cannonfire by 20% | |||
* No Cannon Cooldown | |||
|- | |- | ||
| [[File:shipabilities_mortarfire.jpg | | [[File:shipabilities_mortarfire.jpg|link=]]<br />Mortar Fire | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | * 100% of base damage to Hull | ||
* | * 100% of base damage to Sails | ||
* | * 100% of base damage to Guns | ||
* | * 100% of base damage to Creatures and Players | ||
* 100% of base damage to | |||
|- | |- | ||
| [[File:shipabilities_smokeshot.jpg | | [[File:shipabilities_smokeshot.jpg|link=]]<br />Smokeshot | ||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | * 66% of base damage to Hull | ||
* | * 6% of base damage to Sails | ||
* | * 66% of base damage to Guns | ||
* | * 66% of base damage to Creatures and Players | ||
* | * Reduces ship's cannon Accuracy by 50% for 15 seconds | ||
Reduces ship's cannon | |||
|- | |- | ||
| [[File:shipabilities_swiftreload.jpg | | [[File:shipabilities_swiftreload.jpg|link=]]<br />Swift Reload | ||
| style="text-align:left;" | For the next 15 seconds: | |||
| style="text-align:left;" | Reduces current | * Reduces current Reloading cooldown to 0 seconds | ||
* Reduces current Regular Ability cooldown by 15 seconds | |||
* No Cannon Cooldown | |||
|- | |- | ||
| [[File:shipabilities_depthcharges.jpg | | [[File:shipabilities_depthcharges.jpg|link=]]<br />Depth Charges | ||
| style="text-align:left;" | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the Tillerman | |||
| style="text-align:left;" | | * Any ship moving over a depth charge will detonate it and take 250 Hull damage | ||
Any ship moving over a depth charge will detonate it and take | * Depth charges last 60 seconds | ||
Depth charges last 60 seconds | |||
|- | |- | ||
| [[File:shipabilities_powdermishap.jpg | | [[File:shipabilities_powdermishap.jpg|link=]]<br />Powder Mishap | ||
| style="text-align:left;" | Targets nearest other Ship within 25 tiles that is currently Reloading and: | |||
| style="text-align:left;" | Targets nearest other | * Adds 30 seconds to target ship's reloading time, | ||
* | * Deals 150 Gun damage per cannon on target ship has on each side | ||
* | * Deals 75 damage to every target on board | ||
* | * This ability cannot be stacked | ||
This ability cannot be stacked | * Will be redesigned soon | ||
|- | |- | ||
| [[File:shipabilities_seachange.jpg | | [[File:shipabilities_seachange.jpg|link=]]<br />Sea Change | ||
| style="text-align:left;" | Cancels all Negative Status Effects on the ship and Cures Poison for all targets on board | |||
| style="text-align:left;" | Cancels all | * Will be redesigned soon | ||
|} | |} | ||
{| class="wikitable" style="text-align: center | |||
===Regular Abilities=== | |||
! | {| class="wikitable" style="text-align: center;" | ||
|- style="vertical-align: top;" | |||
! colspan="2" | Regular Abilities | |||
|- | |- | ||
! Name | |||
! Description | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters | ||
| style="text-align:left;" | Increase movement speed by 15% for the next 30 seconds | |||
| style="text-align:left;" | Increase | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks | ||
| style="text-align:left;" | Increase success chances by 50% for the next 45 seconds | |||
| style="text-align:left;" | | |||
|- | |- | ||
| [[File:shipabilities_chainshot.jpg | | [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes | ||
| style="text-align:left;" | Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown) | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |- | ||
Successful hits deal damage to all | | [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 75% of base damage to Hull | * 75% of base damage to Hull | ||
* 175% of base damage to Sails | * 175% of base damage to Sails | ||
* 125% of base damage to Guns | * 125% of base damage to Guns | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players | ||
Any ship hit will also have | * Any ship hit will also have its movement speed reduced by 25% for 15 seconds | ||
|- | |- | ||
| [[File:shipabilities_expediterepairs.jpg | | [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs | ||
| style="text-align:left;" | Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown) | |||
| style="text-align:left;" | Reduces current cooldown on repairs | |||
|- | |- | ||
| [[File:shipabilities_flameshot.jpg | | [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot | ||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | * 33% of base damage to Hull | ||
* | * 33% of base damage to Sails | ||
* | * 33% of base damage to Guns | ||
* | * 66% of base damage to Creatures and Players | ||
* | * Can create several flame pillars which deal 2-3 Hull damage and 3-5 player damage per second for 30 seconds | ||
Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds | |||
|- | |- | ||
| [[File:shipabilities_ghostfire.jpg | | [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire | ||
| style="text-align:left;" | Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys at +25% | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 75% of base damage to Hull | * 75% of base damage to Hull | ||
* 125% of base damage to Sails | * 125% of base damage to Sails | ||
* 125% of base damage to Guns | * 125% of base damage to Guns | ||
* 125% of base damage to | * 125% of base damage to Creatures and Players, which Ignores Armor | ||
|- | |- | ||
| [[File:shipabilities_grapeshotammunition.jpg | | [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition | ||
| style="text-align:left;" | Fires 12 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 12 volleys with scatter radius 3 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | * 15% of base damage to Hull | ||
* | * 15% of base damage to Sails | ||
* | * 15% of base damage to Guns | ||
* | * 66% of base damage to Creatures and Players | ||
* | |||
|- | |- | ||
| [[File:shipabilities_heatseekerammunition.jpg | | [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition | ||
| style="text-align:left;" | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | * 66% of base damage to Hull | ||
* | * 66% of base damage to Sails | ||
* | * 66% of base damage to Guns | ||
* | * 66% of base damage to Creatures and Players | ||
* | |||
|- | |- | ||
| [[File:shipabilities_heavyordinance.jpg | | [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 175% of base damage to Hull | * 175% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 125% of base damage to Guns | * 125% of base damage to Guns | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players, which Ignores Armor | ||
|- | |- | ||
| [[File:shipabilities_powdersoakammunition.jpg | | [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 125% of base damage to Hull | * 125% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 175% of base damage to Guns | * 175% of base damage to Guns | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players | ||
Any ship hit will also lose 2 ammunition from its cannons | * Any ship hit will also lose 2 ammunition from its cannons | ||
|- | |- | ||
| [[File:shipabilities_rally.jpg | | [[File:shipabilities_rally.jpg|link=]]<br />Rally | ||
| style="text-align:left;" | Heals each Crewmember for 25% Health, Cures Poison, and Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc) | |||
| style="text-align:left;" | Heals each | |||
|- | |- | ||
| [[File:shipabilities_specialpowderkeg.jpg | | [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg | ||
| style="text-align:left;" | Increases Damage of normal cannon fire by 25% for the next 60 seconds | |||
| style="text-align:left;" | Increases Damage of normal cannon fire by 25% for the next 60 seconds | |||
|- | |- | ||
| [[File:shipabilities_toxicammunition.jpg | | [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition | ||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* | * 33% of base damage to Hull | ||
* | * 33% of base damage to Sails | ||
* | * 33% of base damage to Guns | ||
* | * 125% of base damage to Creatures and Players, which Ignores Armor | ||
Any creature or player hit will also be inflicted with Deadly Poison. | * Any creature or player hit will also be inflicted with Deadly Poison | ||
|- | |||
| [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations | |||
| style="text-align:left;" | For the next 30 seconds: | |||
* Reduces Accuracy and Defense of all targets on ship by 33% for 30 seconds | |||
* Targets nearest other ship within 25 tiles | |||
* This ability cannot be stacked | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_grenades.jpg|link=]]<br />Grenades | ||
| style="text-align:left;" | Each Crewmember onboard throws a Grenade at target ship: | |||
| style="text-align:left;" | Targets nearest other ship within 25 tiles | * Deals 100 Hull damage and 50 damage to targets within 2 tiles | ||
* Targets nearest other ship within 25 tiles | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire | ||
| style="text-align:left;" | For next 180 seconds: | |||
| style="text-align:left;" | | * Any Crewmembers boarding this ship takes 50% of their total hit points as Bleed damage over 15 seconds | ||
* This ability cannot be stacked | |||
|} | |||
===Greater Abilities=== | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: top;" | |||
! colspan="2" | Greater Abilities | |||
|- | |- | ||
! Name | |||
! Description | |||
! | |||
! | |||
|- | |- | ||
| [[File:shipabilities_brimstone.jpg | | [[File:shipabilities_brimstone.jpg|link=]]<br />Brimstone | ||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1 | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 50% of base damage to Guns and | * 50% of base damage to Guns and | ||
* 75% of base damage to | * 75% of base damage to Creatures and Players | ||
Can create several flame pillars which deal 3 Hull damage and 5-10 player damage per second for 30 seconds | * Can create several flame pillars which deal 3 Hull damage and 5-10 player damage per second for 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_eldritchammunition.jpg | | [[File:shipabilities_eldritchammunition.jpg|link=]]<br />Eldritch Ammunition | ||
| style="text-align:left;" | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 | |||
| style="text-align:left;" | Fires 6 volleys at +50% | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 50% of base damage to Guns and | * 50% of base damage to Guns and | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players, which Ignores Armor | ||
Any ship hit will have | * Any ship hit will have its cannon damage reduced by 50% for 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_flakcannons.jpg | | [[File:shipabilities_flakcannons.jpg|link=]]<br />Flak Cannons | ||
| style="text-align:left;" | Fires 6 volleys at +50% Accuracy with scatter radius 4 and damage radius 2 | |||
| style="text-align:left;" | Fires 6 volleys at +50% | Successful hits deal damage to all Ship locations: | ||
Successful hits deal damage to all | |||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
* 25% of base damage to Sails | * 25% of base damage to Sails | ||
* 25% of base damage to Guns and | * 25% of base damage to Guns and | ||
* 25% of base damage to | * 25% of base damage to Creatures and Players | ||
|- | |- | ||
| [[File:shipabilities_furiousassault.jpg | | [[File:shipabilities_furiousassault.jpg|link=]]<br />Furious Assault | ||
| style="text-align:left;" | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds | |||
| style="text-align:left;" | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds | |||
|- | |- | ||
| [[File:shipabilities_hellfirebarrage.jpg | | [[File:shipabilities_hellfirebarrage.jpg|link=]]<br />Hellfire Barrage | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 2 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 2 | |||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 200% of base damage to Hull | * 200% of base damage to Hull | ||
* 100% of base damage to Sails | * 100% of base damage to Sails | ||
* 150% of base damage to Guns and | * 150% of base damage to Guns and | ||
* 75% of base damage to | * 75% of base damage to Creatures and Players | ||
|- | |- | ||
| [[File:shipabilities_icebreakerammunition.jpg | | [[File:shipabilities_icebreakerammunition.jpg|link=]]<br />Icebreaker Ammunition | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1 | |||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 100% of base damage to Hull | * 100% of base damage to Hull | ||
* 200% of base damage to Sails | * 200% of base damage to Sails | ||
* 150% of base damage to Guns and | * 150% of base damage to Guns and | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players | ||
Any ship hit will take +25% damage for the next 30 seconds | * Any ship hit will take +25% damage for the next 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_marinersfortune.jpg | | [[File:shipabilities_marinersfortune.jpg|link=]]<br />Mariner's Fortune | ||
| style="text-align:left;" | For the next 3 minutes, Effective Fishing Skill increased by 5 | |||
| style="text-align:left;" | For the next 3 minutes, Effective Fishing Skill increased by 5 | |||
|- | |- | ||
| [[File:shipabilities_ridethewaves.jpg | | [[File:shipabilities_ridethewaves.jpg|link=]]<br />Ride the Waves | ||
| style="text-align:left;" | Increases movement speed by 10% for the next 60 seconds | |||
| style="text-align:left;" | Increases movement speed by 10% for the next 60 seconds | |||
|- | |- | ||
| [[File:shipabilities_rumrations.jpg | | [[File:shipabilities_rumrations.jpg|link=]]<br />Rum Rations | ||
| style="text-align:left;" | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes | |||
| style="text-align:left;" | Heals each | |||
|- | |- | ||
| [[File:shipabilities_tanglevineammunition.jpg | | [[File:shipabilities_tanglevineammunition.jpg|link=]]<br />Tanglevine Ammunition | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 50% of base damage to Guns and | * 50% of base damage to Guns and | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players | ||
* Any ship hit will have its movement speed reduced by 50% for 30 seconds | |||
* Applies Hinders to nearby Players and Creatures | |||
** Players are Hindered for 5 seconds | |||
** Creatures are Hindered for 10 seconds | |||
|- | |- | ||
| [[File:shipabilities_venombarrage.jpg | | [[File:shipabilities_venombarrage.jpg|link=]]<br />Venom Barrage | ||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 2 | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 2 | |||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 50% of base damage to Guns and | * 50% of base damage to Guns and | ||
* 125% of base damage to | * 125% of base damage to Creatures and Players | ||
Any creature or player hit will be inflicted with Lethal Poison | * Any creature or player hit will be inflicted with Lethal Poison | ||
|- | |- | ||
| [[File:shipabilities_eyeofthestorm.jpg | | [[File:shipabilities_eyeofthestorm.jpg|link=]]<br />Eye of the Storm | ||
| style="text-align:left;" | For the next 30 seconds: | |||
| style="text-align:left;" | | * Spawns a storm eye that follows the ship and activates every 5 seconds | ||
Spawns a storm eye | * Inflicts 150 Sail damage to the ship | ||
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage | |||
This ability cannot be stacked | * This ability cannot be stacked | ||
|- | |- | ||
| [[File:shipabilities_lowprofile.jpg | | [[File:shipabilities_lowprofile.jpg|link=]]<br />Low Profile | ||
| style="text-align:left;" | Reduces ship's Wake Scalar by 50% for 120 seconds | |||
| style="text-align:left;" | Reduces ship's Wake Scalar by 50% for 120 seconds | |||
|- | |- | ||
| [[File:shipabilities_sargasso.jpg | | [[File:shipabilities_sargasso.jpg|link=]]<br />Sargasso | ||
| style="text-align:left;" | For the next 60 seconds: | |||
| style="text-align:left;" | | * Spawns a formation of Sargasso Seaweed | ||
Spawns a formation of | * Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds | ||
Any ship that moves over a Sargasso tile will have | * Targets nearest other ship within 25 tiles | ||
|} | |} |
Revision as of 11:45, 13 November 2021
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 6 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 6 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
Increase Ship Speed by 20% for the next 15 seconds |
Hold Fast |
Reduces damage taken by crewmembers by 66% for the next 30 seconds
[No Cannon Cooldown] |
Luck |
For the next 30 seconds:
|
Mortar Fire |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
For the next 15 seconds:
|
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the Tillerman
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Powder Mishap |
Targets nearest other Ship within 25 tiles that is currently Reloading and:
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Sea Change |
Cancels all Negative Status Effects on the ship and Cures Poison for all targets on board
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Regular Abilities
Regular Abilities | |
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Name | Description |
Beat to Quarters |
Increase movement speed by 15% for the next 30 seconds |
Boarding Hooks |
Increase success chances by 50% for the next 45 seconds |
Boarding Pikes |
Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown) |
Chainshot |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Expedite Repairs |
Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown) |
Flameshot |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Ghost Fire |
Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Grapeshot Ammunition |
Fires 12 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Heatseeker Ammunition |
Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
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Heavy Ordinance |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Powdersoak Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Rally |
Heals each Crewmember for 25% Health, Cures Poison, and Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc) |
Special Powderkeg |
Increases Damage of normal cannon fire by 25% for the next 60 seconds |
Toxic Ammunition |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all ship locations:
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Bad Rations |
For the next 30 seconds:
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Grenades |
Each Crewmember onboard throws a Grenade at target ship:
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Razorwire |
For next 180 seconds:
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Greater Abilities
Greater Abilities | |
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Name | Description |
Brimstone |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Eldritch Ammunition |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
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Flak Cannons |
Fires 6 volleys at +50% Accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
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Furious Assault |
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds |
Hellfire Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all ship locations:
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Icebreaker Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
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Mariner's Fortune |
For the next 3 minutes, Effective Fishing Skill increased by 5 |
Ride the Waves |
Increases movement speed by 10% for the next 60 seconds |
Rum Rations |
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all ship locations:
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Venom Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all ship locations:
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Eye of the Storm |
For the next 30 seconds:
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Low Profile |
Reduces ship's Wake Scalar by 50% for 120 seconds |
Sargasso |
For the next 60 seconds:
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