(Created page with "==Summary== The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete th...")
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.
* Minimum Animal Lore skill of 60 is required for bandage cure attempts
==Detailed Info==
* [[File:flag-veterinary.png|right|alt=Veterinary|link=]]Minimum Animal Lore skill of 60 is required for bandage cure attempts
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 60 to 90) * (1 + (.2 * Animal Lore Skill / 100))))
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 60 to 90) * (1 + (.2 * Animal Lore Skill / 100))))
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.
Minimum Animal Lore skill of 60 is required for bandage cure attempts
Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 60 to 90) * (1 + (.2 * Animal Lore Skill / 100))))
Bandaging a creature takes 5-7.5 seconds (scaled based on Healer's Dex)
Stationary Bandaging
Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away
Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage
Bandaging a tamed creature that is currently poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned creature targets while in PvM are as follows:
Lesser Poison: 100% of normal healing
Regular Poison: 100% of normal healing
Greater Poison: 75% of normal healing
Deadly Poison: 50% of normal healing
Lethal Poison: 25% of normal healing
PvP
Bandaging a creature that is currently poisoned will also heal damage on it, but will be reduced to 25% of the PvM amounts. Healing amounts for bandaging poisoned creature targets while the player is in PvP are as follows:
Lesser Poison: 25% of normal healing
Regular Poison: 25% of normal healing
Greater Poison: 18.75% of normal healing
Deadly Poison: 12.5% of normal healing
Lethal Poison: 6.25% of normal healing
Veterinary Supplies
Players can now craft Veterinary Supplies at 100 Tailoring skill
Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary
When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles
A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress
After the player's normal veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:
Health restored is 50% of normal amounts when bandaging
Chance to cure poison is 50% of normal chance when bandaging
Chance to resurrect a dead follower is 50% of normal chance when bandaging