Template:CodexStancesandFinishers: Difference between revisions

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(Redirected page to Weapon and Shield Codex)
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===Archery Ammunition and Finishers===
#REDIRECT: [[Weapon and Shield Codex]]
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-archery.png]]
Archery Ammo and Finishers
|-
! Type
! Name
! Description
|-
| Ammo
| Arcane
| style="text-align: left;"| Accuracy and Damage increased by 3% per rank
|-
| Ammo
| Fowling
| style="text-align: left;"| Successful hits increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
|-
| Ammo
| Incendiary
| style="text-align: left;"| Deals an additional 7% of Damage per rank inflicted to a random target within 2 tiles
|-
| Ammo
| Longshot
| style="text-align: left;"| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
|-
| Ammo
| Maiming
| style="text-align: left;"| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
|-
| Finisher
| Ricochet
| style="text-align: left;"| Inflicts 300% Damage towards target and 3 other random targets within 8 tiles
|-
| Finisher
| Pincushion
| style="text-align: left;"| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
|}
 
===Fencing Stances and Finishers===
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-fencing.png]]
Fencing Stances and Finishers
|-
! Type
! Name
! Description
|-
| Stance
| Aggressive
| style="text-align: left;"| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources
|-
| Stance
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
|-
| Stance
| Cleave
| style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
|-
| Stance
| Blackguard
| style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
|-
| Stance
| Fang
| style="text-align: left;"| Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
|-
| Finisher
| Assassinate
| style="text-align: left;"| Inflicts (Target's Missing Health x 8%) Damage to target
|-
| Finisher
| Flurry
| style="text-align: left;"| Increases Weapon Speed by 25% for 20 seconds (does not stack)
|}
 
===Macefighting Stances and Finishers===
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-macing.png]]
Macefighting Stances and Finishers
|-
! Type
! Name
! Description
|-
| Stance
| Aggressive
| style="text-align: left;"| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources
|-
| Stance
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
|-
| Stance
| Cleave
| style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
|-
| Stance
| Wild Swing
| style="text-align: left;"| Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
|-
| Stance
| Sunder
| style="text-align: left;"| Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 2% per rank
|-
| Finisher
| Pulverize
| style="text-align: left;"| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
|-
| Finisher
| Shatter
| style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
|}
 
===Swordsmanship Stances and Finishers===
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-swords.png]]
Swordsmanship Stances and Finishers
|-
! Type
! Name
! Description
|-
| Stance
| Aggressive
| style="text-align: left;"| Increases Accuracy by 3.5% per rank, Damage by 4% per rank, but player takes 2% more Damage per rank from all sources
|-
| Stance
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
|-
| Stance
| Cleave
| style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
|-
| Stance
| Warrior
| style="text-align: left;"| Increases Accuracy, Defense, and Damage by 2% per rank
|-
| Stance
| Flaying
| style="text-align: left;"| Increases non-Aspect Bleed Damage by 10% per rank
|-
| Finisher
| Bleed Out
| style="text-align: left;"| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
|-
| Finisher
| Execute
| style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
|}
 
===Wrestling Stances and Finishers===
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-combat.png]]
Wrestling Stances and Finishers
|-
! Type
! Name
! Description
|-
| Stance
| Dragon
| style="text-align: left;"| Weapon Specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
|-
| Stance
| Crab
| style="text-align: left;"| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
|-
| Stance
| Spider
| style="text-align: left;"| Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
|-
| Stance
| Monkey
| style="text-align: left;"| Loading 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
|-
| Stance
| Crane
| style="text-align: left;"| Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
|-
| Finisher
| Chi Thrust
| style="text-align: left;"| Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
|-
| Finisher
| Zen Strike
| style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
|}
 
===Shield Stances and Finishers===
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-shield.png]]
Shield Stances and Finishers
|-
! Type
! Name
! Description
|-
| Stance
| Shield Bash
| style="text-align: left;"| Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
|-
| Stance
| Warding
| style="text-align: left;"| Reduces Poison, Bleed, and Disease tick damage by 8% per rank
|-
| Stance
| Testudo
| style="text-align: left;"| Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
|-
| Stance
| Mirror
| style="text-align: left;"| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank
|-
| Stance
| Bulwark
| style="text-align: left;"| Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
|-
| Finisher
| Last Stand
| style="text-align: left;"| Has a 5% chance per rank to reduce any damage taken to 1
|-
| Finisher
| Barrier
| style="text-align: left;"| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1
|}

Latest revision as of 20:41, 23 March 2022