Archery: Difference between revisions
Jump to navigation
Jump to search
TheGmaster (talk | contribs) (→Codex) |
TheGmaster (talk | contribs) (→Codex) |
||
Line 34: | Line 34: | ||
==Codex== | ==Codex== | ||
{{Main|Weapon and_Shield Codex#Archery Ammunition and Finishers}} | |||
* Archery weapons benefit from Ammo and Finishers provided by Codexes of Archery. | * Archery weapons benefit from Ammo and Finishers provided by Codexes of Archery. | ||
Revision as of 20:52, 23 March 2022
Summary
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
- NO archery class weapons can be poisoned
- Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
- Bows can fire arrows at targets up to 10 tiles away from the archer
- Crossbows can fire bolts at targets up to 8 tiles away from the archer
- The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Archery Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
- Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
- this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
- For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus
Weapon Types
- See the Weapons Chart for a list of Archery weapons
- The Crossbow functions as a One-Handed weapon, meaning players can wield them with shields or can use Potions while wielding them without a shield in their off-hand
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
Codex
Main article: Weapon and_Shield Codex#Archery Ammunition and Finishers
- Archery weapons benefit from Ammo and Finishers provided by Codexes of Archery.
Training
Use a Quiver to reduce the amount of consumed Arrows!Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Use a Heavy Crossbow at Prevalia Zoo |