Mace Fighting: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
Line 21: Line 21:


==Codex==
==Codex==
* Macefighting can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]
{{Main|Weapon and Shield Codex#Macefighting Stances and Finishers}}
 
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.


{{MacingCodex}}


==Training==
==Training==

Revision as of 20:56, 23 March 2022

Summary

Mace fighting skill allows the use of slow hitting blunt weapons.

  • NO weapons classed as maces can be poisoned
  • All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
  • The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM: Macing Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
    • Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
    • If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
      • Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
        • Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


Codex

Main article: Weapon and Shield Codex#Macefighting Stances and Finishers

  • Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.

Macefighting Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Damage by 7% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Wild Swing Reduces Accuracy by 2% per rank, but increases Damage by 10% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher Pulverize Inflicts 600% Damage and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 500% Damage to target. If player has any Pierce Effects active on target, the effects are canceled but Damage is increased an additional 500%
Weapon Ability Pummel For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 50%
Weapon Ability Stun For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability Smash Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed) but entangles the player for 1.5 seconds

Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Melee combat