Mace Fighting: Difference between revisions
Jump to navigation
Jump to search
TheGmaster (talk | contribs) (→Codex) |
TheGmaster (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
Mace | The Mace Fighting skill allows the use of slow hitting blunt weapons. | ||
* | * Mace class weapons cannot be [[Poisoning|Poisoned]]. | ||
* All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted | * All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted | ||
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
Line 8: | Line 8: | ||
==PvM | ==PvM Special Attack== | ||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting a | * Players have a 10% base chance of inflicting a Special Attack against creatures | ||
* This chance can be further increased via the [[Arms Lore | * This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR) | ** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR) | ||
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50) | ** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50) | ||
Line 18: | Line 18: | ||
**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | **** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | ||
==Beneficial Skills== | |||
Having these skills benefit Mace Fighting. | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Benefit | |||
|- | |||
| [[Anatomy]] | |||
| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))<br>Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100)) | |||
|- | |||
| [[Chivalry]] | |||
| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | |||
|- | |||
| [[Tactics]] | |||
|From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))<br>Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) | |||
|- | |||
| [[Arms Lore]] | |||
|Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | |||
|- | |||
| [[Mining]] | |||
| Increases Base Weapon Damage * (25% * (Mining Skill / 100))<br>Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. | |||
|- | |||
| [[Blacksmithy]] | |||
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). | |||
|- | |||
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]] | |||
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) | |||
|} | |||
Revision as of 15:26, 15 April 2022
Summary
The Mace Fighting skill allows the use of slow hitting blunt weapons.
- Mace class weapons cannot be Poisoned.
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% base chance of inflicting a Special Attack against creatures
- This chance can be further increased via the Arms Lore, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
- Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
- If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
Beneficial Skills
Having these skills benefit Mace Fighting.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) |
Codex
Main article: Weapon and Shield Codex#Macefighting Stances and Finishers
- Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Melee combat |