Mace Fighting: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Summary==
==Summary==
Mace fighting skill allows the use of slow hitting blunt weapons.
The Mace Fighting skill allows the use of slow hitting blunt weapons.
* NO weapons classed as maces can be poisoned
* Mace class weapons cannot be [[Poisoning|Poisoned]].
* All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
* All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
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==PvM: Macing Weapon Special Attack==
==PvM Special Attack==
* Only works against creatures, not other players
* Only works against creatures, not other players
* Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
* Players have a 10% base chance of inflicting a Special Attack against creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
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**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


==Beneficial Skills==
Having these skills benefit Mace Fighting.
{| class="wikitable" style="text-align: center;"
! Skill
! Benefit
|-
| [[Anatomy]]
| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))<br>Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100))
|-
| [[Chivalry]]
| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
|-
| [[Tactics]]
|From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))<br>Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
|-
| [[Arms Lore]]
|Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
|-
| [[Mining]]
| Increases Base Weapon Damage * (25% * (Mining Skill / 100))<br>Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
|-
| [[Blacksmithy]]
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)).
|-
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]]
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100)
|}





Revision as of 15:26, 15 April 2022

Summary

The Mace Fighting skill allows the use of slow hitting blunt weapons.

  • Mace class weapons cannot be Poisoned.
  • All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
  • The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% base chance of inflicting a Special Attack against creatures
  • This chance can be further increased via the Arms Lore, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
    • Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
    • If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
      • Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
        • Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty

Beneficial Skills

Having these skills benefit Mace Fighting.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)).
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100)


Codex

Main article: Weapon and Shield Codex#Macefighting Stances and Finishers

  • Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.

Macefighting Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Wild Swing Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher Pulverize Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
Weapon Ability Pummel For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
Weapon Ability Stun For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability Smash Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage

Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Melee combat