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__NOTOC__ | [[Category:Skills]]__NOTOC__ | ||
[[File:wiki-anatomy.gif|right|link=]] | [[File:wiki-anatomy.gif|right|link=]] | ||
Revision as of 03:06, 6 May 2019
Summary
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
- Increases weapon damage by (20% * (Anatomy Skill / 100))
- Increases wrestling damage by (50% * (Anatomy Skill / 100))
- Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
- Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Eval, and/or Tracking can make Hamstring attempts
PvP
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
Hamstring
Visit the Hamstring page for more information.