Blood Mephit: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
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! colspan="8" | [[File:bloodmephit.jpg|link=]]<br />Blood Mephit
! colspan="9" | [[File:bloodmephit.jpg|link=]]<br />Blood Mephit
|-
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! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
|- style="vertical-align:bottom;"
! Resist
|-
| Construct
| Construct
| 103.5
| 48
| 1000
| 400
| 3125
| 2,500
| 20
| 20
| 30
| 30
| 90
| 25
| 100
| 100
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
! Stealth
! Stealth
!  
!  
|- style="vertical-align:bottom;"
|-
| 150
|  
| 100
| 100
|  
|  
| 75
| 15
| 25
|  
|  
|  
|  

Revision as of 02:25, 10 June 2022


Blood Mephit
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Construct 48 400 2,500 20 30 90 25 100
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
75 15 25


Tameable Stats


Blood Mephit
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Mage 1 115 175 7 11 70 25 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
7 11


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
12.15 12.15 121 186 35 0.035 12.57 12.57 125 192 36


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Spellflaying Passive Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) bleed damage to target over 15 seconds


Trait Group

Mage Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Potency Increases Charged Spell chance by 25%
Breach Spells ignore 50 Magic Resist on target
6 Sorcery Increases Spell Damage by 12.5%
Mender Increases Healing amounts received from Players by 25%
8 Swiftness Increases Attack Speed by 7.5%
Conduit Increases Spell Damage by 15% while above 66% Hit Points
10 Smite Increases Spell Damage by 20% when target below 66% Hit Points
Pack Tactics Increases Damage bonus from Swarm ability by flat 15%