Blood Serpent: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="8" | [[File:bloodserpent.jpg|link=]]<br />Blood Serpent
! colspan="9" | [[File:bloodserpent.jpg|link=]]<br />Blood Serpent
|-
|-
! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
|-
|-
| Beastial
| Beastial
| 27.3
| 59.4
| 250
| 500
| 750
| 2,500
| 15
| 20
| 30
| 95
| 25
| 25
| 85
| 25
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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!  
!  
|-
|-
| 25
|  
|  
|  
|  
| 60
|  
| Deadly
|  
|
| Lethal
| 60%
| 60%
|  
|  

Revision as of 02:29, 10 June 2022

Creature Stats


Blood Serpent
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Beastial 59.4 500 2,500 20 30 95 25 25
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
Lethal 60%


Tameable Stats


Blood Serpent
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Serpent 2 115 275 20 26 65 50 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
20 Lethal 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
21.64 10.82 216 362 45 0.035 22.4 11.2 224 374 46


Abilities

Name Type Description
Bleed Passive Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds
Sting Passive On successful melee hit, if target is already poisoned (greater or above), has Poisoning Skill % chance to inflict (DamageMax * 0.25) damage which ignores armor
Blood Expertise Cooldown Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack)


Trait Group

Serpent Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Tolerance Increases Damage Resistance by 5% and Poison Resistance by 33%
6 Venom Increases Melee Damage by 20% to Poisoned targets (Greater or above)
Mender Increases Healing amounts received from Players by 25%
8 Swiftness Increases Attack Speed by 7.5%
Vigor Increases Melee Damage by 15% while above 50% Hit Points
10 Bonebreaker Melee Attacks ignore 25 Armor on target
Toxins Increases Poison Damage by 30%