Bloodworm: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="8" | [[File:bloodworm.jpg|link=]]<br />Bloodworm
! colspan="9" | [[File:bloodworm.jpg|link=]]<br />Bloodworm
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|-
! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
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|-
| Nature
| Nature
| 14.1
| 59
| 140
| 500
| 1250
| 4,500
| 12
| 25
| 24
| 35
| 60
| 85
| 25
| 25
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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| 25
| &nbsp;
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|  
|  
|  
|  
|  
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|  
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| 60%
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|  
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|}



Revision as of 02:34, 10 June 2022

Creature Stats


Bloodworm
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Nature 59 500 4,500 25 35 85 25 25
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
 


Tameable Stats


Bloodworm
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Burrow 2 120 350 30 40 65 25 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
19.53 9.76 195 427 74 0 19.53 9.76 195 427 74


Abilities

Name Type Description
Bleed Passive Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds
Burrow Cooldown Has a 15% chance on melee attack to inflict a bleed effect on target dealing (DamageMax * 2.0) damage over 15 seconds
Blood Healing Cooldown If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health


Trait Group

Burrow Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Adaptive Increases Cooldown Ability trigger chances by 100% of normal
6 Savagery Increases Melee Damage by 12.5%
Mutation Reduces Ability cooldowns by 3 Seconds
8 Swiftness Increases Attack Speed by 7.5%
Vengeance Increases Cooldown Ability damage by 50%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted