Corpse Eater: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="8" | [[File:corpseeater.jpg|link=]]<br />Corpse Eater
! colspan="9" | [[File:corpseeater.jpg|link=]]<br />Corpse Eater
|-
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! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
|-
|-
| Beastial
| Beastial
| 1.8
| 6.8
| 60
| 800
| 10
| 10
| 219
| 20
| 6
| 60
| 12
| 55
| 50
| 50
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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!  
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| 50
| &nbsp;
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|  
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| 40%
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Revision as of 18:24, 10 June 2022

Creature Stats


Corpse Eater
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Beastial 6.8 60 800 10 20 60 50 25
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
 


Tameable Stats


Corpse Eater
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Carrion 1 55 125 12 16 40 50 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
6.82 6.82 68 177 34 0.455 9.93 9.93 99 257 49


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Disease Passive Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds


Trait Group

Carrion Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Reactive Increases Passive Ability trigger chances by 50% of normal
6 Contagion Increases Melee Damage by 25% to Diseased targets
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted