Cryptwing: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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! colspan="8" | [[File:cryptwing.jpg|link=]]<br />Cryptwing
! colspan="9" | [[File:cryptwing.jpg|link=]]<br />Cryptwing
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! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
|-
|-
| Beastial
| Beastial
| 25.4
| 24.7
| 250
| 200
| 1000
| 1,500
| 10
| 10
| 20
| 20
| 130
| 100
| 25
| 25
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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Revision as of 18:35, 10 June 2022

Creature Stats


Cryptwing
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Beastial 24.7 200 1,500 10 20 100 25 25
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
 


Tameable Stats


Cryptwing
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Burrow 1 110 175 12 16 90 25 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
 


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
10.1 10.1 101 195 32 0.07 10.81 10.81 108 208 34


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Frenzy Passive Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack)
Burrow Cooldown Has a 15% chance on melee attack to inflict a bleed effect on target dealing (DamageMax * 2.0) damage over 15 seconds


Trait Group

Burrow Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Adaptive Increases Cooldown Ability trigger chances by 100% of normal
6 Savagery Increases Melee Damage by 12.5%
Mutation Reduces Ability cooldowns by 3 Seconds
8 Swiftness Increases Attack Speed by 7.5%
Vengeance Increases Cooldown Ability damage by 50%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted