Anatomy: Difference between revisions

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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-75
| [[New Player Dungeon]]
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
|-
| 70-100
| 70-100
| Passively by [[Healing]] or Melee Combat
| Passively by [[Healing]] or Melee Combat
|}
|}

Revision as of 14:49, 16 June 2022

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))



Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))
Wrestling - PvM Base Weapon Damage * (50% * (Anatomy Skill / 100)) - does not apply to martial manuals
Wrestling - PvP Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-75 Passively by Healing or Melee Combat in the New Player Dungeon
70-100 Passively by Healing or Melee Combat