Familiar: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="8" | [[File:familiar.jpg|link=]]<br />Familiar
! colspan="9" | [[File:familiar.jpg|link=]]<br />Familiar
|-
|-
! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
|-
|-
| Daemonic
| Daemonic
| 4.0
| 7.5
| 40
| 70
| 250
| 800
| 5
| 10
| 10
| 20
| 70
| 25
| 50
| 50
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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!  
!  
|-
|-
| 50
|  
|
| 25
| 25
| 25
| 5
|  
| 15
|  
|  
|  
|  

Revision as of 19:20, 18 September 2022

Creature Stats


Familiar
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Daemonic 7.5 70 800 10 20 70 25 50
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
25 5 15


Tameable Stats


Familiar
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Mage 1 50 100 5 7 40 25 75
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
5 7


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
6.08 6.08 60 81 20 0.49 9.06 9.06 90 120 29


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target


Trait Group

Mage Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Potency Increases Charged Spell chance by 25%
Breach Spells ignore 50 Magic Resist on target
6 Sorcery Increases Spell Damage by 12.5%
Mender Increases Healing amounts received from Players by 25%
8 Swiftness Increases Attack Speed by 7.5%
Conduit Increases Spell Damage by 15% while above 66% Hit Points
10 Smite Increases Spell Damage by 20% when target below 66% Hit Points
Pack Tactics Increases Damage bonus from Swarm ability by flat 15%