Resisting Spells: Difference between revisions

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==Training==
==Training==

Revision as of 18:25, 19 September 2022

Summary

  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
  • Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))


Spell Absorption

  • In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
  • Absorbed spells will display with a pink/purple orb effect (similar to parrying)
  • An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
  • Removed the "Stored Spell Damage" handling from the Magic Resist "Absorb" mechanic (Oct. 2nd, 2021 patch)
  • When players absorb a creature spell (non-tamed/summoned), they'll gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times

Spell Resist/Non-Damaging Spell Chance Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell
Absorption
Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

  • While Resisting Spells can be gained through casting on yourself that is a slower method
  • Gain chance is better if the spell is cast by a creature
  • There seems to be a limit on how much skill you can gain per mob, about 0.4 - 0.6
Skill Activity
0-50 Train from NPC
50-75 Let a Skeletal Mage/Lich/Ghoul cast on you within New Player Dungeon
75-100 Let magical creatures cast on you for 0.5 gain, slay, and find others
Cast damaging spells on yourself, and heal.