Monitor: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="8" | [[File:monitor.jpg|link=]]<br />Monitor
! colspan="9" | [[File:monitor.jpg|link=]]<br />Monitor
|-
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! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
|-
|-
| Beastial
| Beastial
| 3.6
| 12.8
| 120
| 1,250
| 20
| 30
| 30
| 312
| 70
| 9
| 18
| 60
| 50
| 50
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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Revision as of 18:57, 21 September 2022

Creature Stats


Monitor
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Beastial 12.8 120 1,250 20 30 70 50 25
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
 


Tameable Stats


Monitor
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Crusher 1 60 175 14 18 45 50 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
 


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
6.16 6.16 61 168 38 0.42 8.75 8.75 87 238 53


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Crush Cooldown Has a (5% + (Control Slots * 5%)) chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (DamageMax * 1.0) damage over 15 seconds


Trait Group

Crusher Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Aggression Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
6 Savagery Increases Melee Damage by 12.5%
Adaptive Increases Cooldown Ability trigger chances by 100% of normal
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Clinch Cooldown Ability has 25% chance to Hinder creature or Hamstring player