Corrupted Shrines: Difference between revisions

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==Shrine Bosses==
==Shrine Bosses==
* Shrine Bosses now have 250,000 Hit Points
* Read information about [[Shrine Bosses]]
* Shrine Bosses can only be Barded once every 150 seconds
* Shrine Bosses now Autodispel every 7 seconds
 
 
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! style="text-align: center;" | Creature
! style="text-align: center;" | SlayerGroup
! style="text-align: center;" | DifficultyValue
! style="text-align: center;" | Hits
! style="text-align: center;" | MinDamage
! style="text-align: center;" | MaxDamage
! style="text-align: center;" | Wrestling
! style="text-align: center;" | Armor
! style="text-align: center;" | Resist
! style="text-align: center;" | Magery
! style="text-align: center;" | EvalInt
! style="text-align: center;" | Poisoning
! style="text-align: center;" | Poison
! style="text-align: center;" | PoisonResist
! style="text-align: center;" | Parrying
! style="text-align: center;" | Healing
! style="text-align: center;" | Stealth
|-
| style="text-align: center;" | Abyssal Assassin
| style="text-align: center;" | Daemonic
| style="text-align: center;" | 6941.2
| style="text-align: center;" | 150000
| style="text-align: center;" | 25
| style="text-align: center;" | 35
| style="text-align: center;" | 120
| style="text-align: center;" | 50
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" | 20
| style="text-align: center;" | Greater
| style="text-align: center;" | 40%
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" | 120
|-
| style="text-align: center;" | Screaming Horror
| style="text-align: center;" | Daemonic
| style="text-align: center;" | 6609.2
| style="text-align: center;" | 150000
| style="text-align: center;" | 30
| style="text-align: center;" | 40
| style="text-align: center;" | 120
| style="text-align: center;" | 50
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Balewight
| style="text-align: center;" | Undead
| style="text-align: center;" | 5054.1
| style="text-align: center;" | 150000
| style="text-align: center;" | 25
| style="text-align: center;" | 35
| style="text-align: center;" | 70
| style="text-align: center;" | 50
| style="text-align: center;" | 200
| style="text-align: center;" | 100
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" | 20%
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Lich Primarch
| style="text-align: center;" | Undead
| style="text-align: center;" | 4720.8
| style="text-align: center;" | 150000
| style="text-align: center;" | 25
| style="text-align: center;" | 35
| style="text-align: center;" | 75
| style="text-align: center;" | 50
| style="text-align: center;" | 200
| style="text-align: center;" | 125
| style="text-align: center;" | 125
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" | 40%
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Ratman Witchdoctor
| style="text-align: center;" | Monstrous
| style="text-align: center;" | 4506.2
| style="text-align: center;" | 150000
| style="text-align: center;" | 25
| style="text-align: center;" | 35
| style="text-align: center;" | 80
| style="text-align: center;" | 50
| style="text-align: center;" | 200
| style="text-align: center;" | 125
| style="text-align: center;" | 125
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Strangeling
| style="text-align: center;" | Construct
| style="text-align: center;" | 4245
| style="text-align: center;" | 150000
| style="text-align: center;" | 25
| style="text-align: center;" | 35
| style="text-align: center;" | 110
| style="text-align: center;" | 50
| style="text-align: center;" | 200
| style="text-align: center;" | 100
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Greater Infernal Daemon
| style="text-align: center;" | Daemonic
| style="text-align: center;" | 3600.3
| style="text-align: center;" | 150000
| style="text-align: center;" | 30
| style="text-align: center;" | 40
| style="text-align: center;" | 100
| style="text-align: center;" | 50
| style="text-align: center;" | 150
| style="text-align: center;" | 100
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Volcanic Elemental
| style="text-align: center;" | Elemental
| style="text-align: center;" | 3367.3
| style="text-align: center;" | 150000
| style="text-align: center;" | 35
| style="text-align: center;" | 45
| style="text-align: center;" | 90
| style="text-align: center;" | 100
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
| style="text-align: center;" | Seducesa
| style="text-align: center;" | Monstrous
| style="text-align: center;" | 3227.4
| style="text-align: center;" | 150000
| style="text-align: center;" | 30
| style="text-align: center;" | 40
| style="text-align: center;" | 110
| style="text-align: center;" | 50
| style="text-align: center;" | 100
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|}

Revision as of 11:30, 6 May 2019

Summary

The Virtues have been a long running theme within the Ultima universes, usually manifesting in quests, Companions, weapons, armor, cities, philosophies and other areas of the various games. In the Outlands, there are 8 Shrines of Virtue: Compassion, Honesty, Honor, Humility, Justice, Sacrifice, Spirituality, and Valor. Oftentimes the Virtues are attacked and must to be repelled, which brings us to the Corrupted Shrines system...


What Happens at a Corrupted Shrine?

  • Once per day, at a randomized time, one Virtue Shrine in the world will become Corrupted
  • Corrupted Shrines have unique graphics and will feature 20 sequential waves of increasingly difficult creatures spawn nearby
  • A progress bar will appear near a Corrupted Shrine indicating which wave the Corruption is currently on
  • When all 20 waves of creatures have been defeated, a randomized Shrine Boss will spawn
  • When the Shrine Boss is defeated, it will not have standard loot on its corpse, but instead have Ankh Tokens


What are Ankh Tokens?

  • Ankh Tokens
    Ankh Tokens are a sort of "lootbox" in that the reward is random and can range from Gold to high-end items
  • Double-click an Ankh Token to receive a reward
  • Ankh Tokens can be looted and stolen from players
  • Ankh Tokens weigh .1 stones each


How do I Earn Ankh Tokens?

  • Each individual wave of a Shrine Corruption is worth a predetermined number of Ankh Tokens that players can "bank"
  • Wave Ankh Token amounts range from 2.5 to 7.5 (increasing with wave difficulty)
    • 100 Ankh Tokens are available from all waves combined
  • The Shrine Boss is worth 50 Ankh Tokens (making 150 Ankh Tokens possible for each Shrine Corruption)
  • Players "bank" Ankh Tokens in decimal amounts based on their damage contribution towards each wave or the boss, and after a wave resolves, players will be notified how many Ankh Tokens they earned from it and what their cumulative total is
  • After the Shrine Boss is slain, "banked" Ankh Tokens for players will be distributed as normal with decimal amounts rounded
  • Players can double-click the corpse of the Shrine Boss to place all their bound Ankh Tokens on the corpse into their backpack


Shrine Bosses