Template:SpellTierUpgrades: Difference between revisions
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| 1, 2, 3 | | 1, 2, 3 | ||
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300% | | style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300% | ||
|- | |||
| [[File:reactivearmor.png|link=]]<br />Reactive Armor | |||
| 1, 2, 3 | |||
| style="text-align:left;" | Damage taken by creatures has a (25%, 50%, 75%) chance to not reduce the total damage prevention remaining of the spell | |||
|- | |- | ||
| [[File:harm.png|link=]]<br />Harm | | [[File:harm.png|link=]]<br />Harm | ||
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| 1, 2, 3 | | 1, 2, 3 | ||
| style="text-align:left;" | Increases cure chance by (10%, 20%, 30%) of normal | | style="text-align:left;" | Increases cure chance by (10%, 20%, 30%) of normal | ||
|- | |||
| [[File:protection.png|link=]][[File:archprotection.png|link=]]<br />Protection / Arch Protection | |||
| 1, 2, 3 | |||
| style="text-align:left;" | Caster and their followers receive an additional (5, 10, 15) Effective Armor Rating against creatures | |||
|- | |- | ||
| [[File:bless.png|link=]]<br />Bless | | [[File:bless.png|link=]]<br />Bless | ||
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| 3, 4, 5 | | 3, 4, 5 | ||
| style="text-align:left;" | Increases charged spell chance by (+30%, +45%, +60%) | | style="text-align:left;" | Increases charged spell chance by (+30%, +45%, +60%) | ||
|- | |||
| [[File:mindblast.png|link=]]<br />Magic Reflect | |||
| 1, 2, 3 | |||
| style="text-align:left;" | Caster receives a (8%, 16%, 24%) damage resistance towards creature spells for 30 seconds when magic reflect spell is removed | |||
|- | |- | ||
| [[File:energybolt.png|link=]]<br />Energy Bolt | | [[File:energybolt.png|link=]]<br />Energy Bolt |
Revision as of 03:22, 20 November 2022
Spell | Upgrade Costs | Bonus |
---|---|---|
Create Food |
1, 2, 3 | Creates a Magic Mushroom bound to caster that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses |
Magic Arrow |
1, 2, 3 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300% |
Reactive Armor |
1, 2, 3 | Damage taken by creatures has a (25%, 50%, 75%) chance to not reduce the total damage prevention remaining of the spell |
Harm |
1, 2, 3 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% |
Cure / Arch Cure |
1, 2, 3 | Increases cure chance by (10%, 20%, 30%) of normal |
Protection / Arch Protection |
1, 2, 3 | Caster and their followers receive an additional (5, 10, 15) Effective Armor Rating against creatures |
Bless |
1, 2, 3 | Will also apply the Bless spell to up to (2, 3, 4) other friendly targets within 4 tiles of target (will prioritize player's controlled creatures first) |
Fireball |
2, 3, 4 | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds |
Lightning |
2, 3, 4 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds |
Greater Heal |
2, 3, 4 | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds |
Curse / Mass Curse |
2, 3, 4 | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds |
Mana Drain / Mana Vampire |
3, 4, 5 | Increases mana refund chance (10%, 15%, 20%) for caster's hostile spells cast against target for next 60 (MD) / 300 (MV) seconds |
Mind Blast |
3, 4, 5 | Increases charged spell chance by (+30%, +45%, +60%) |
Magic Reflect |
1, 2, 3 | Caster receives a (8%, 16%, 24%) damage resistance towards creature spells for 30 seconds when magic reflect spell is removed |
Energy Bolt |
3, 4, 5 | Ignores (75, 110, 150) of targets Magic Resist. |
Explosion |
3, 4, 5 | Inflicts (30%, 40%, 50%) damage to a nearby hostile target within 2 tiles of target, if no nearby targets found it will increase damage to primary target by (10%, 15%, 20%) (Curse and Mass Curse bonuses will apply) |
Chain Lightning |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers |
Flamestrike |
3, 4, 5 | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds |
Meteor Swarm |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers |
Earthquake |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and the spell will only hit creatures and ignore players and player followers The spell will only hit creatures and will ignore players and player followers |
Resurrection |
1, 2, 3 | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles |