PvP Damage Cap: Difference between revisions
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* [[Fishing]] (spears only) | * [[Fishing]] (spears only) | ||
* [[Forensic Evaluation]] | * [[Forensic Evaluation]] | ||
* [[Inscription]] (magery | * [[Inscription]] (only martial manuals or magery, when casting from a scroll) | ||
* [[Lumberjacking]] (axes only) | * [[Lumberjacking]] (axes only) | ||
* [[Mining]] (maces only) | * [[Mining]] (maces only) | ||
* [[Necromancy]] | * [[Necromancy]] | ||
* [[Tracking]] | * [[Tracking]] |
Revision as of 00:53, 15 December 2022
Summary
There are two separate damage caps in PvP; Melee and Spellcasting:
Damage Cap Type | Description |
---|---|
Melee | Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills |
Spellcasting | Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills |
Supplemental Skills
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP
- Blacksmithy (metal weapons only)
- Camping
- Carpentry (wooden weapons only)
- Chivalry
- Fishing (spears only)
- Forensic Evaluation
- Inscription (only martial manuals or magery, when casting from a scroll)
- Lumberjacking (axes only)
- Mining (maces only)
- Necromancy
- Tracking