Taste Identification: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 4: | Line 4: | ||
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil | * Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil | ||
* Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed | * Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed | ||
* Skill Cooldown for using the TasteID skill on Food is 2 seconds | |||
Line 75: | Line 76: | ||
** For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1 | ** For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1 | ||
==Training== | ==Training== |
Revision as of 08:49, 8 February 2023
Summary
- Used to determine if a food item is Poisoned
- Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
- Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
- Skill Cooldown for using the TasteID skill on Food is 2 seconds
Poisoning and Taste ID
- Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
- Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
- Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
- The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
- Read more about this topic on the Poisoning page
Swing Speed Bonus
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:
Food Type | Swing Speed Bonus |
---|---|
Measly | +0.5% |
Paltry | +1% |
Meager | +2% |
Adequate | +3% |
Appetizing | +4% |
Delectable | +5% |
Players with Taste Identification will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
- For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus
x2 Mana Regen Chance
Different levels of Food Satisfaction provide players a chance to regenerate 2 mana (instead of 1) during each meditation tick (while not flagged in PvP) as follows:
Food Type | Chance for 2 Mana Regen |
---|---|
Measly | 2.5% |
Paltry | 5% |
Meager | 10% |
Adequate | 15% |
Appetizing | 20% |
Delectable | 25% |
- If the player is actively Meditating, the chance is reduced to 50% of normal (so 25% would become 12.5%)
- Players with Taste Identification will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
- For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Taste Identification on food in New Player Dungeon |
80-100 | Use Taste Identification on food |