Sand Muck: Difference between revisions

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===Abilities===
===Abilities===
{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! Name
! Name
! Type
! Type
! Description
! Description
|-
| Elusive Form
| Passive
| style="text-align:left;" | Creature has an innate 25 Parry skill against melee attacks
|-
|-
| Swarm
| Swarm
| Passive
| Passive
| Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
| style="text-align:left;" | Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
|-
|-
| Regeneration
| Regeneration
| Passive
| Passive
| If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown)
| style="text-align:left;" | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown)
|-
|-
| Sandblast
| Sandblast
| Cooldown
| Cooldown
| Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.25) damage and reduces armor by (Control Slots * 15) for 15 seconds against up to 3 targets within 2 tiles
| style="text-align:left;" | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.25) damage and reduces armor by (Control Slots * 15) for 15 seconds against up to 3 targets within 2 tiles
|}
|}



Revision as of 21:35, 8 June 2023

Creature Stats


Sand Muck
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Nature 46.7 400 1250 15 25 150 0
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
200


Tameable Stats=


Sand Muck
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Sentinel 1 115 175 16 20 75 25 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
9.87 9.87 98 185 42 0.035 10.22 10.22 102 191 43


Abilities

Name Type Description
Elusive Form Passive Creature has an innate 25 Parry skill against melee attacks
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Regeneration Passive If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown)
Sandblast Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.25) damage and reduces armor by (Control Slots * 15) for 15 seconds against up to 3 targets within 2 tiles


Trait Group

Sentinel Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Enchantment Increases Damage Resistance by 10%
6 Savagery Increases Melee Damage by 12.5%
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Mutation Reduces Ability cooldowns by 3 Seconds