Template:TameablePetAbilities: Difference between revisions
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| Chill Touch | | Chill Touch | ||
| Passive | | Passive | ||
| style="text-align: left;" | | | style="text-align: left;" | Applies a Damage bonus that the Creature, Player, or other Followers of Player (but no others) will receive against the target for 60 seconds, that is stackable. Multiple players/creatures can have Chill effects placed onto a target (they just cannot share the bonus with other players or other player's followers). Chill effects can stack up to 25%. Chill effects in PvP are capped at +12.5% Damage bonus. 1% Chill effect equals 1% Damage bonus. | ||
|- | |- | ||
| Corpse Barrage | | Corpse Barrage |
Revision as of 22:08, 28 August 2023
Tameable Pet Abilities | ||
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Name | Type | Description |
Air Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and reducing melee and spellcasting damage by (Control Slots * 4%) for 15 seconds |
Air Shield | Cooldown | Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack) |
Backstab | Passive | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage |
Bad Luck | Passive | Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0) |
Barb Swarm | Cooldown | Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. |
Bleed | Passive | Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds |
Blood Expertise | Cooldown | Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack) |
Blood Frenzy | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack) |
Blood Healing | Cooldown | If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health |
Blood Rage | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack) |
Blood Shield | Cooldown | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack) |
Burrow | Cooldown | Has a 15% chance on melee attack to inflict a bleed effect on target dealing (DamageMax * 2.0) damage over 15 seconds |
Charge | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage) |
Chilled Charge | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage and reduces attack speed by (Control Slots * 2) for 15 seconds against up to 3 targets within 1 tile (the first target hit also takes +50% damage) |
Chill Touch | Passive | Applies a Damage bonus that the Creature, Player, or other Followers of Player (but no others) will receive against the target for 60 seconds, that is stackable. Multiple players/creatures can have Chill effects placed onto a target (they just cannot share the bonus with other players or other player's followers). Chill effects can stack up to 25%. Chill effects in PvP are capped at +12.5% Damage bonus. 1% Chill effect equals 1% Damage bonus. |
Corpse Barrage | Cooldown | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds |
Crush | Passive | Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds |
Devour | Cooldown | Can consume nearby corpses to heal 15% of maximum health |
Dig | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 2 tiles (the first target hit also takes +50% damage) |
Disease | Passive | Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds |
Drowned Barrage | Cooldown | Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds |
Earth Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.75) damage |
Earth Seeds | Passive | Has a 15% chance on spellcast to inflict (SpellDamageMax * 1.0) bleed damage on target over 15 seconds |
Earth Shield | Cooldown | Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack) |
Eldritch Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (SpellDamageMax * 1.5) damage that ignores armor and reducing target's magic resist by (Control Slots * 20) for 15 seconds |
Elusive Form | Passive | Creature has an innate 25 Parry skill against melee attacks |
Enrage | Passive | Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack) |
Epic Barrage | Cooldown | Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.6) damage that ignores armor to the target |
Fiery Charge | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.9) damage against up to 3 targets within 3 tiles (the first target hit also takes +50% damage) |
Fiery Dig | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.9) damage against up to 3 targets within 2 tiles (the first target hit also takes +50% damage) |
Fire Barrage | Cooldown | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away |
Fire Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage |
Flamestrike | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage |
Flurry | Cooldown | Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.5) damage and reducing Attack Speed by (Control Slots * 2%) for 15 seconds |
Frenzy | Passive | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack) |
Frigid Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, inflicting (DamageMax * 0.75) damage and reducing attack speed by (Control Slots * 2%) for 15 seconds against up to 3 targets within 1 tile (the first target hit also takes +50% damage) |
Giant Corpse Barrage | Cooldown | Inflicts 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds |
Giant Fire Barrage | Cooldown | Inflicts 2 melee hits on a target up to 12 tiles away |
Gorge | Cooldown | Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points |
Grasp | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players |
Grit | Passive | If below 33% hit points, will restore 10% of maximum health (has 15 second cooldown) |
Magic Reflect | Cooldown | Applies the magic reflect spell to the creature |
Massive Blood Breath | Cooldown | Fires projectiles in a cone, inflicting (DamageMax * 1.0) bleed damage over for 15 seconds against up to 3 targets (the first target hit also takes +50% damage) |
Massive Bone Breath | Cooldown | Fires projectiles in a cone, inflicting (DamageMax * 0.75) damage and reducing armor by (Control Slots * 10) against up to 3 targets (the first target hit also takes +50% damage) |
Massive Dusk Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds |
Massive Fire Breath | Cooldown | Fires projectiles in a cone, inflicting (DamageMax * 0.9 damage against up to 3 targets (the first target hit also takes +50% damage) |
Massive Ice Breath | Cooldown | Fires projectiles in a cone, inflicting (DamageMax * 0.8) damage which ignores armor and reducing attack speed by (Control Slots * 2%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage) |
Massive Water Breath | Cooldown | Fires projectiles in a cone, inflicting (DamageMax * 0.8) damage and reducing defense by (Control Slots * 4%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage) |
Mirror | Cooldown | Spells cast onto the creature have a 15% chance to be reflected back onto the caster |
Poison Dig | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage and applies greater poison against up to 3 targets within 2 tiles (damage is increased by 50% if target already has greater poison or above) |
Reactive Armor | Cooldown | Applies the reactive armor spell to the creature (with 100 total damage reduction) |
Regeneration | Passive | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown) |
Sandblast | Cooldown | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.25) damage and reduces armor by (Control Slots * 15) for 15 seconds against up to 3 targets within 2 tiles |
Shock | Passive | Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) damage that ignores armor to the target and will also hinder creatures for (Control Slots * 1) seconds or hamstring players |
Slime Barrage | Cooldown | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away |
Soak | Passive | Has a 15% on a melee attack to reduce target's melee defense by (Control Slots * 3%) for 15 seconds |
Spellblight | Passive | Has a 15% chance on spellcast to inflict (SpellDamageMax * 0.5) disease damage every 5 seconds to the target for 30 seconds |
Spellburn | Passive | Has a 15% chance on spellcast to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor to the target |
Spellflaying | Passive | Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) bleed damage to target over 15 seconds |
Spellshield | Passive | Spells cast onto the creature have a 15% chance to increase its magic resist skill by 100 for 3 seconds |
Spellsurge | Passive | Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125% |
Spine Barrage | Cooldown | Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage |
Steam Cloud | Cooldown | Immediate enters stealth and inflicts (DamageMax * 0.65) damage which ignores armor against up to 3 targets (the first target hit also takes +50% damage) |
Sting | Passive | On successful melee hit, if target is already poisoned (greater or above), has Poisoning Skill % chance to inflict (DamageMax * 0.25) damage which ignores armor |
Swamp Breath | Cooldown | Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) Damage, has a (Control Slots * 20%) chance to Entangle target for 5 seconds, and has Poisoning Skill % chance to apply Greater Poison |
Swarm | Passive | Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target |
Swarmstrike | Cooldown | Has a 15% chance on melee attack to reduce target's melee defense by (Control Slots * 2%) and armor by (Control Slots * 10) for 15 seconds |
Vanish | Cooldown | Creature immediately enters stealth |
Weaken | Passive | Has a 15% chance on attack to reduce target's melee and spell damage by (Control Slots * 4%) for 15 seconds |
Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players |