Herding: Difference between revisions

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[[Category:Skills]][[Category:Taming]]
[[Category:Skills]][[Category:Taming]]
==Summary==
==Summary==
* Players can use the Herding skill to select a creature or player and designate it as the target of Focused Aggression for that player's tamed or summoned creatures
* The [FocusAggression command has been removed
* A player's tamed and summoned creatures (including Blade Spirits and Energy Vortexes) deal increased damage against a target their owner has marked as the target of Focused Aggression
* A player's Followers will always receive bonuses provided by the Herding skill while the player has an "Activated" Shepherd's Crook either equipped or in their backpack
* Players can passively gain Herding skill while fighting with tamed/summoned followers that deal damage to a Focused Aggression target (skillgain chance is scaled upwards based on creature's control slots for balancing purposes)
 


[[File:wiki-herdinga.gif|link=]]
[[File:wiki-herdinga.gif|link=]]




==PvM Bonus==
* Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures marked by their controller
* Receive (11% * (Effective Herding Skill / 100)) Damage Resistance towards all creatures


==Focused Aggression Damage Bonus==
* Focused Aggression via the Herding skill provides a '''(22% * ([[Effective Skill|Effective Herding Skill]] / 100)) Damage bonus'''
* Players receive a bonus to Effective Herding Skill based on their equipped Shepherd's Crook or the best Shepherd's Crook in their backpack, as follows:
** Shepherd's Crook Effective Herding Skill Bonus = '''(PvM Accuracy Bonus + PvM Tactics Bonus as %)'''


A player's Effective Herding Skill Bonus, however, is capped by their own Herding Skill value though (so a player with 0 Herding would receive no bonus from the mechanic, or a player with 20 Herding could receive a max Effective Herding Bonus of 20, and so on)
==PvP Bonus==
* For example, an Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) would provide a (20 + 20) = +40 Effective Herding Skill Bonus
* Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players marked by their controller
* A player with 120 Herding and +40 Effective Herding Skill will receive a Focused Aggression damage bonus of (22% * (160 / 100)) = +35.2% Damage
* Receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players
 
 
 
==Focused Aggression Targeting==
* Focused aggression targeting (via double-clicking of Shepherd's Crook) will now be treated as declaring a "Harmful Target", meaning the Client's Razor Assistant can now use Random Enemy Target and similar targeting mechanics for declaring potential targets for Focused Aggression
* It will NOT be considered a criminal act if you target a Blue player with focused aggression (it will only be a criminal action if you make your pet itself attack a blue player)
* Players can use the [FocusAggression [[Commands|command]] to activate the Herding skill's Focus Aggression mechanic (players can still also double-click a Shepherd's Crook or use the shift-click context menu option on the target creature)
* Players can use the [FocusAggressionAllKill command to toggle whether using Focused Aggression will also automatically fire off an "All Kill" command towards the target
** This setting will default to Enabled for players
 
[[File:focusaggression1a.png|link=]]
 
 
==PvM Bonus==
* Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures marked by their controller as the target of Focused Aggression
* If a Tamed/Summoned creature has an active Focused Aggression target, they will receive (11% * (Effective Herding Skill / 100)) Damage Resistance towards all creatures


==PvP Bonus==
* Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players marked by their controller as the target of Focused Aggression
* If a Tamed/Summoned creature has an active Focused Aggression target, they will receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players


==Training==
==Training==
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-80
| 50-120
| Use a Shepherd's Crook to "Focus Aggression" on something in the [[New Player Dungeon]]
| Use a Shepherd's Crook to make a Herding Skill Check for the player for potential Skill Gain or gain passively while fighting using Followers
|-
| 80-120
| Use a Shepherd's Crook to "Focus Aggression" on something
|}
|}

Revision as of 03:26, 19 January 2024

Summary

  • The [FocusAggression command has been removed
  • A player's Followers will always receive bonuses provided by the Herding skill while the player has an "Activated" Shepherd's Crook either equipped or in their backpack


PvM Bonus

  • Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures marked by their controller
  • Receive (11% * (Effective Herding Skill / 100)) Damage Resistance towards all creatures


PvP Bonus

  • Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players marked by their controller
  • Receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players


Training

Skill Activity
0-50 Train from NPC
50-120 Use a Shepherd's Crook to make a Herding Skill Check for the player for potential Skill Gain or gain passively while fighting using Followers